See: Description
Interface  Description 

BSPTree.LeafMerger<S extends Space> 
This interface gather the merging operations between a BSP tree
leaf and another BSP tree.

BSPTreeVisitor<S extends Space> 
This interface is used to visit
BSP tree nodes. 
Embedding<S extends Space,T extends Space> 
This interface defines mappers between a space and one of its subspaces.

Hyperplane<S extends Space> 
This interface represents an hyperplane of a space.

Region<S extends Space> 
This interface represents a region of a space as a partition.

SubHyperplane<S extends Space> 
This interface represents the remaining parts of an hyperplane after
other parts have been chopped off.

Transform<S extends Space,T extends Space> 
This interface represents an inversible affine transform in a space.

Class  Description 

AbstractRegion<S extends Space,T extends Space> 
Abstract class for all regions, independently of geometry type or dimension.

AbstractSubHyperplane<S extends Space,T extends Space> 
This class implements the dimensionindependent parts of
SubHyperplane . 
BoundaryAttribute<S extends Space> 
Class holding boundary attributes.

BSPTree<S extends Space> 
This class represent a Binary Space Partition tree.

RegionFactory<S extends Space> 
This class is a factory for
Region . 
SubHyperplane.SplitSubHyperplane<U extends Space> 
Class holding the results of the
split method. 
Enum  Description 

BSPTreeVisitor.Order 
Enumerate for visit order with respect to plus subtree, minus subtree and cut subhyperplane.

Region.Location 
Enumerate for the location of a point with respect to the region.

Side 
Enumerate representing the location of an element with respect to an
hyperplane of a space. 
BSP trees
are an efficient way to represent parts of space and in particular
polytopes (line segments in 1D, polygons in 2D and polyhedrons in 3D)
and to operate on them. The main principle is to recursively subdivide
the space using simple hyperplanes (points in 1D, lines in 2D, planes
in 3D).
We start with a tree composed of a single node without any cut hyperplane: it represents the complete space, which is a convex part. If we add a cut hyperplane to this node, this represents a partition with the hyperplane at the node level and two half spaces at each side of the cut hyperplane. These halfspaces are represented by two child nodes without any cut hyperplanes associated, the plus child which represents the half space on the plus side of the cut hyperplane and the minus child on the other side. Continuing the subdivisions, we end up with a tree having internal nodes that are associated with a cut hyperplane and leaf nodes without any hyperplane which correspond to convex parts.
When BSP trees are used to represent polytopes, the convex parts are
known to be completely inside or outside the polytope as long as there
is no facet in the part (which is obviously the case if the cut
hyperplanes have been chosen as the underlying hyperplanes of the
facets (this is called an autopartition) and if the subdivision
process has been continued until all facets have been processed. It is
important to note that the polytope is not defined by a
single part, but by several convex ones. This is the property that
allows BSPtrees to represent nonconvex polytopes despites all parts
are convex. The Region
class is
devoted to this representation, it is build on top of the BSPTree
class using
boolean objects as the leaf nodes attributes to represent the
inside/outside property of each leaf part, and also adds various
methods dealing with boundaries (i.e. the separation between the
inside and the outside parts).
Rather than simply associating the internal nodes with an hyperplane, we consider subhyperplanes which correspond to the part of the hyperplane that is inside the convex part defined by all the parent nodes (this implies that the subhyperplane at root node is in fact a complete hyperplane, because there is no parent to bound it). Since the parts are convex, the subhyperplanes are convex, in 3D the convex parts are convex polyhedrons, and the subhyperplanes are convex polygons that cut these polyhedrons in two subpolyhedrons. Using this definition, a BSP tree completely partitions the space. Each point either belongs to one of the subhyperplanes in an internal node or belongs to one of the leaf convex parts.
In order to determine where a point is, it is sufficient to check its
position with respect to the root cut hyperplane, to select the
corresponding child tree and to repeat the procedure recursively,
until either the point appears to be exactly on one of the hyperplanes
in the middle of the tree or to be in one of the leaf parts. For
this operation, it is sufficient to consider the complete hyperplanes,
there is no need to check the points with the boundary of the
subhyperplanes, because this check has in fact already been realized
by the recursive descent in the tree. This is very easy to do and very
efficient, especially if the tree is well balanced (the cost is
O(log(n))
where n
is the number of facets)
or if the first tree levels close to the root discriminate large parts
of the total space.
One of the main sources for the development of this package was Bruce Naylor, John Amanatides and William Thibault paper Merging BSP Trees Yields Polyhedral Set Operations Proc. Siggraph '90, Computer Graphics 24(4), August 1990, pp 115124, published by the Association for Computing Machinery (ACM). The same paper can also be found here.
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