001/* 002 * Licensed to the Apache Software Foundation (ASF) under one or more 003 * contributor license agreements. See the NOTICE file distributed with 004 * this work for additional information regarding copyright ownership. 005 * The ASF licenses this file to You under the Apache License, Version 2.0 006 * (the "License"); you may not use this file except in compliance with 007 * the License. You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017 018package org.apache.commons.codec.language.bm; 019 020import java.util.ArrayList; 021import java.util.Arrays; 022import java.util.Collections; 023import java.util.EnumMap; 024import java.util.HashSet; 025import java.util.Iterator; 026import java.util.LinkedHashSet; 027import java.util.List; 028import java.util.Locale; 029import java.util.Map; 030import java.util.Set; 031import java.util.TreeSet; 032 033import org.apache.commons.codec.language.bm.Languages.LanguageSet; 034import org.apache.commons.codec.language.bm.Rule.Phoneme; 035 036/** 037 * Converts words into potential phonetic representations. 038 * <p> 039 * This is a two-stage process. Firstly, the word is converted into a phonetic representation that takes 040 * into account the likely source language. Next, this phonetic representation is converted into a 041 * pan-European 'average' representation, allowing comparison between different versions of essentially 042 * the same word from different languages. 043 * <p> 044 * This class is intentionally immutable and thread-safe. 045 * If you wish to alter the settings for a PhoneticEngine, you 046 * must make a new one with the updated settings. 047 * <p> 048 * Ported from phoneticengine.php 049 * 050 * @since 1.6 051 * @version $Id: PhoneticEngine.html 891688 2013-12-24 20:49:46Z ggregory $ 052 */ 053public class PhoneticEngine { 054 055 /** 056 * Utility for manipulating a set of phonemes as they are being built up. Not intended for use outside 057 * this package, and probably not outside the {@link PhoneticEngine} class. 058 * 059 * @since 1.6 060 */ 061 static final class PhonemeBuilder { 062 063 /** 064 * An empty builder where all phonemes must come from some set of languages. This will contain a single 065 * phoneme of zero characters. This can then be appended to. This should be the only way to create a new 066 * phoneme from scratch. 067 * 068 * @param languages the set of languages 069 * @return a new, empty phoneme builder 070 */ 071 public static PhonemeBuilder empty(final Languages.LanguageSet languages) { 072 return new PhonemeBuilder(new Rule.Phoneme("", languages)); 073 } 074 075 private final Set<Rule.Phoneme> phonemes; 076 077 private PhonemeBuilder(final Rule.Phoneme phoneme) { 078 this.phonemes = new LinkedHashSet<Rule.Phoneme>(); 079 this.phonemes.add(phoneme); 080 } 081 082 private PhonemeBuilder(final Set<Rule.Phoneme> phonemes) { 083 this.phonemes = phonemes; 084 } 085 086 /** 087 * Creates a new phoneme builder containing all phonemes in this one extended by <code>str</code>. 088 * 089 * @param str the characters to append to the phonemes 090 */ 091 public void append(final CharSequence str) { 092 for (final Rule.Phoneme ph : this.phonemes) { 093 ph.append(str); 094 } 095 } 096 097 /** 098 * Applies the given phoneme expression to all phonemes in this phoneme builder. 099 * <p> 100 * This will lengthen phonemes that have compatible language sets to the expression, and drop those that are 101 * incompatible. 102 * 103 * @param phonemeExpr the expression to apply 104 * @param maxPhonemes the maximum number of phonemes to build up 105 */ 106 public void apply(final Rule.PhonemeExpr phonemeExpr, final int maxPhonemes) { 107 final Set<Rule.Phoneme> newPhonemes = new LinkedHashSet<Rule.Phoneme>(maxPhonemes); 108 109 EXPR: for (final Rule.Phoneme left : this.phonemes) { 110 for (final Rule.Phoneme right : phonemeExpr.getPhonemes()) { 111 final LanguageSet languages = left.getLanguages().restrictTo(right.getLanguages()); 112 if (!languages.isEmpty()) { 113 final Rule.Phoneme join = new Phoneme(left, right, languages); 114 if (newPhonemes.size() < maxPhonemes) { 115 newPhonemes.add(join); 116 if (newPhonemes.size() >= maxPhonemes) { 117 break EXPR; 118 } 119 } 120 } 121 } 122 } 123 124 this.phonemes.clear(); 125 this.phonemes.addAll(newPhonemes); 126 } 127 128 /** 129 * Gets underlying phoneme set. Please don't mutate. 130 * 131 * @return the phoneme set 132 */ 133 public Set<Rule.Phoneme> getPhonemes() { 134 return this.phonemes; 135 } 136 137 /** 138 * Stringifies the phoneme set. This produces a single string of the strings of each phoneme, 139 * joined with a pipe. This is explicitly provided in place of toString as it is a potentially 140 * expensive operation, which should be avoided when debugging. 141 * 142 * @return the stringified phoneme set 143 */ 144 public String makeString() { 145 final StringBuilder sb = new StringBuilder(); 146 147 for (final Rule.Phoneme ph : this.phonemes) { 148 if (sb.length() > 0) { 149 sb.append("|"); 150 } 151 sb.append(ph.getPhonemeText()); 152 } 153 154 return sb.toString(); 155 } 156 } 157 158 /** 159 * A function closure capturing the application of a list of rules to an input sequence at a particular offset. 160 * After invocation, the values <code>i</code> and <code>found</code> are updated. <code>i</code> points to the 161 * index of the next char in <code>input</code> that must be processed next (the input up to that index having been 162 * processed already), and <code>found</code> indicates if a matching rule was found or not. In the case where a 163 * matching rule was found, <code>phonemeBuilder</code> is replaced with a new builder containing the phonemes 164 * updated by the matching rule. 165 * 166 * Although this class is not thread-safe (it has mutable unprotected fields), it is not shared between threads 167 * as it is constructed as needed by the calling methods. 168 * @since 1.6 169 */ 170 private static final class RulesApplication { 171 private final Map<String, List<Rule>> finalRules; 172 private final CharSequence input; 173 174 private PhonemeBuilder phonemeBuilder; 175 private int i; 176 private final int maxPhonemes; 177 private boolean found; 178 179 public RulesApplication(final Map<String, List<Rule>> finalRules, final CharSequence input, 180 final PhonemeBuilder phonemeBuilder, final int i, final int maxPhonemes) { 181 if (finalRules == null) { 182 throw new NullPointerException("The finalRules argument must not be null"); 183 } 184 this.finalRules = finalRules; 185 this.phonemeBuilder = phonemeBuilder; 186 this.input = input; 187 this.i = i; 188 this.maxPhonemes = maxPhonemes; 189 } 190 191 public int getI() { 192 return this.i; 193 } 194 195 public PhonemeBuilder getPhonemeBuilder() { 196 return this.phonemeBuilder; 197 } 198 199 /** 200 * Invokes the rules. Loops over the rules list, stopping at the first one that has a matching context 201 * and pattern. Then applies this rule to the phoneme builder to produce updated phonemes. If there was no 202 * match, <code>i</code> is advanced one and the character is silently dropped from the phonetic spelling. 203 * 204 * @return <code>this</code> 205 */ 206 public RulesApplication invoke() { 207 this.found = false; 208 int patternLength = 1; 209 final List<Rule> rules = this.finalRules.get(input.subSequence(i, i+patternLength)); 210 if (rules != null) { 211 for (final Rule rule : rules) { 212 final String pattern = rule.getPattern(); 213 patternLength = pattern.length(); 214 if (rule.patternAndContextMatches(this.input, this.i)) { 215 this.phonemeBuilder.apply(rule.getPhoneme(), maxPhonemes); 216 this.found = true; 217 break; 218 } 219 } 220 } 221 222 if (!this.found) { 223 patternLength = 1; 224 } 225 226 this.i += patternLength; 227 return this; 228 } 229 230 public boolean isFound() { 231 return this.found; 232 } 233 } 234 235 private static final Map<NameType, Set<String>> NAME_PREFIXES = new EnumMap<NameType, Set<String>>(NameType.class); 236 237 static { 238 NAME_PREFIXES.put(NameType.ASHKENAZI, 239 Collections.unmodifiableSet( 240 new HashSet<String>(Arrays.asList("bar", "ben", "da", "de", "van", "von")))); 241 NAME_PREFIXES.put(NameType.SEPHARDIC, 242 Collections.unmodifiableSet( 243 new HashSet<String>(Arrays.asList("al", "el", "da", "dal", "de", "del", "dela", "de la", 244 "della", "des", "di", "do", "dos", "du", "van", "von")))); 245 NAME_PREFIXES.put(NameType.GENERIC, 246 Collections.unmodifiableSet( 247 new HashSet<String>(Arrays.asList("da", "dal", "de", "del", "dela", "de la", "della", 248 "des", "di", "do", "dos", "du", "van", "von")))); 249 } 250 251 /** 252 * Joins some strings with an internal separator. 253 * @param strings Strings to join 254 * @param sep String to separate them with 255 * @return a single String consisting of each element of <code>strings</code> interleaved by <code>sep</code> 256 */ 257 private static String join(final Iterable<String> strings, final String sep) { 258 final StringBuilder sb = new StringBuilder(); 259 final Iterator<String> si = strings.iterator(); 260 if (si.hasNext()) { 261 sb.append(si.next()); 262 } 263 while (si.hasNext()) { 264 sb.append(sep).append(si.next()); 265 } 266 267 return sb.toString(); 268 } 269 270 private static final int DEFAULT_MAX_PHONEMES = 20; 271 272 private final Lang lang; 273 274 private final NameType nameType; 275 276 private final RuleType ruleType; 277 278 private final boolean concat; 279 280 private final int maxPhonemes; 281 282 /** 283 * Generates a new, fully-configured phonetic engine. 284 * 285 * @param nameType 286 * the type of names it will use 287 * @param ruleType 288 * the type of rules it will apply 289 * @param concat 290 * if it will concatenate multiple encodings 291 */ 292 public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat) { 293 this(nameType, ruleType, concat, DEFAULT_MAX_PHONEMES); 294 } 295 296 /** 297 * Generates a new, fully-configured phonetic engine. 298 * 299 * @param nameType 300 * the type of names it will use 301 * @param ruleType 302 * the type of rules it will apply 303 * @param concat 304 * if it will concatenate multiple encodings 305 * @param maxPhonemes 306 * the maximum number of phonemes that will be handled 307 * @since 1.7 308 */ 309 public PhoneticEngine(final NameType nameType, final RuleType ruleType, final boolean concat, 310 final int maxPhonemes) { 311 if (ruleType == RuleType.RULES) { 312 throw new IllegalArgumentException("ruleType must not be " + RuleType.RULES); 313 } 314 this.nameType = nameType; 315 this.ruleType = ruleType; 316 this.concat = concat; 317 this.lang = Lang.instance(nameType); 318 this.maxPhonemes = maxPhonemes; 319 } 320 321 /** 322 * Applies the final rules to convert from a language-specific phonetic representation to a 323 * language-independent representation. 324 * 325 * @param phonemeBuilder the current phonemes 326 * @param finalRules the final rules to apply 327 * @return the resulting phonemes 328 */ 329 private PhonemeBuilder applyFinalRules(final PhonemeBuilder phonemeBuilder, 330 final Map<String, List<Rule>> finalRules) { 331 if (finalRules == null) { 332 throw new NullPointerException("finalRules can not be null"); 333 } 334 if (finalRules.isEmpty()) { 335 return phonemeBuilder; 336 } 337 338 final Set<Rule.Phoneme> phonemes = new TreeSet<Rule.Phoneme>(Rule.Phoneme.COMPARATOR); 339 340 for (final Rule.Phoneme phoneme : phonemeBuilder.getPhonemes()) { 341 PhonemeBuilder subBuilder = PhonemeBuilder.empty(phoneme.getLanguages()); 342 final String phonemeText = phoneme.getPhonemeText().toString(); 343 344 for (int i = 0; i < phonemeText.length();) { 345 final RulesApplication rulesApplication = 346 new RulesApplication(finalRules, phonemeText, subBuilder, i, maxPhonemes).invoke(); 347 final boolean found = rulesApplication.isFound(); 348 subBuilder = rulesApplication.getPhonemeBuilder(); 349 350 if (!found) { 351 // not found, appending as-is 352 subBuilder.append(phonemeText.subSequence(i, i + 1)); 353 } 354 355 i = rulesApplication.getI(); 356 } 357 358 phonemes.addAll(subBuilder.getPhonemes()); 359 } 360 361 return new PhonemeBuilder(phonemes); 362 } 363 364 /** 365 * Encodes a string to its phonetic representation. 366 * 367 * @param input 368 * the String to encode 369 * @return the encoding of the input 370 */ 371 public String encode(final String input) { 372 final Languages.LanguageSet languageSet = this.lang.guessLanguages(input); 373 return encode(input, languageSet); 374 } 375 376 /** 377 * Encodes an input string into an output phonetic representation, given a set of possible origin languages. 378 * 379 * @param input 380 * String to phoneticise; a String with dashes or spaces separating each word 381 * @param languageSet 382 * @return a phonetic representation of the input; a String containing '-'-separated phonetic representations 383 * of the input 384 */ 385 public String encode(String input, final Languages.LanguageSet languageSet) { 386 final Map<String, List<Rule>> rules = Rule.getInstanceMap(this.nameType, RuleType.RULES, languageSet); 387 // rules common across many (all) languages 388 final Map<String, List<Rule>> finalRules1 = Rule.getInstanceMap(this.nameType, this.ruleType, "common"); 389 // rules that apply to a specific language that may be ambiguous or wrong if applied to other languages 390 final Map<String, List<Rule>> finalRules2 = Rule.getInstanceMap(this.nameType, this.ruleType, languageSet); 391 392 // tidy the input 393 // lower case is a locale-dependent operation 394 input = input.toLowerCase(Locale.ENGLISH).replace('-', ' ').trim(); 395 396 if (this.nameType == NameType.GENERIC) { 397 if (input.length() >= 2 && input.substring(0, 2).equals("d'")) { // check for d' 398 final String remainder = input.substring(2); 399 final String combined = "d" + remainder; 400 return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; 401 } 402 for (final String l : NAME_PREFIXES.get(this.nameType)) { 403 // handle generic prefixes 404 if (input.startsWith(l + " ")) { 405 // check for any prefix in the words list 406 final String remainder = input.substring(l.length() + 1); // input without the prefix 407 final String combined = l + remainder; // input with prefix without space 408 return "(" + encode(remainder) + ")-(" + encode(combined) + ")"; 409 } 410 } 411 } 412 413 final List<String> words = Arrays.asList(input.split("\\s+")); 414 final List<String> words2 = new ArrayList<String>(); 415 416 // special-case handling of word prefixes based upon the name type 417 switch (this.nameType) { 418 case SEPHARDIC: 419 for (final String aWord : words) { 420 final String[] parts = aWord.split("'"); 421 final String lastPart = parts[parts.length - 1]; 422 words2.add(lastPart); 423 } 424 words2.removeAll(NAME_PREFIXES.get(this.nameType)); 425 break; 426 case ASHKENAZI: 427 words2.addAll(words); 428 words2.removeAll(NAME_PREFIXES.get(this.nameType)); 429 break; 430 case GENERIC: 431 words2.addAll(words); 432 break; 433 default: 434 throw new IllegalStateException("Unreachable case: " + this.nameType); 435 } 436 437 if (this.concat) { 438 // concat mode enabled 439 input = join(words2, " "); 440 } else if (words2.size() == 1) { 441 // not a multi-word name 442 input = words.iterator().next(); 443 } else { 444 // encode each word in a multi-word name separately (normally used for approx matches) 445 final StringBuilder result = new StringBuilder(); 446 for (final String word : words2) { 447 result.append("-").append(encode(word)); 448 } 449 // return the result without the leading "-" 450 return result.substring(1); 451 } 452 453 PhonemeBuilder phonemeBuilder = PhonemeBuilder.empty(languageSet); 454 455 // loop over each char in the input - we will handle the increment manually 456 for (int i = 0; i < input.length();) { 457 final RulesApplication rulesApplication = 458 new RulesApplication(rules, input, phonemeBuilder, i, maxPhonemes).invoke(); 459 i = rulesApplication.getI(); 460 phonemeBuilder = rulesApplication.getPhonemeBuilder(); 461 } 462 463 // Apply the general rules 464 phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules1); 465 // Apply the language-specific rules 466 phonemeBuilder = applyFinalRules(phonemeBuilder, finalRules2); 467 468 return phonemeBuilder.makeString(); 469 } 470 471 /** 472 * Gets the Lang language guessing rules being used. 473 * 474 * @return the Lang in use 475 */ 476 public Lang getLang() { 477 return this.lang; 478 } 479 480 /** 481 * Gets the NameType being used. 482 * 483 * @return the NameType in use 484 */ 485 public NameType getNameType() { 486 return this.nameType; 487 } 488 489 /** 490 * Gets the RuleType being used. 491 * 492 * @return the RuleType in use 493 */ 494 public RuleType getRuleType() { 495 return this.ruleType; 496 } 497 498 /** 499 * Gets if multiple phonetic encodings are concatenated or if just the first one is kept. 500 * 501 * @return true if multiple phonetic encodings are returned, false if just the first is 502 */ 503 public boolean isConcat() { 504 return this.concat; 505 } 506 507 /** 508 * Gets the maximum number of phonemes the engine will calculate for a given input. 509 * 510 * @return the maximum number of phonemes 511 * @since 1.7 512 */ 513 public int getMaxPhonemes() { 514 return this.maxPhonemes; 515 } 516}