001/* 002 * Licensed to the Apache Software Foundation (ASF) under one or more 003 * contributor license agreements. See the NOTICE file distributed with 004 * this work for additional information regarding copyright ownership. 005 * The ASF licenses this file to You under the Apache License, Version 2.0 006 * (the "License"); you may not use this file except in compliance with 007 * the License. You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017package org.apache.commons.geometry.euclidean; 018 019import org.apache.commons.geometry.core.Transform; 020 021/** Interface representing affine transforms in Euclidean space. An affine transform is one that preserves 022 * points, straight lines, planes, and sets of parallel lines. Common affine transforms include translation, 023 * rotation, scaling, reflection and any compositions thereof. 024 * 025 * @param <V> Vector implementation type 026 * @see <a href="https://en.wikipedia.org/wiki/Affine_transformation">Affine Transformation</a> 027 */ 028public interface EuclideanTransform<V extends EuclideanVector<V>> extends Transform<V> { 029 030 /** Apply this transform to the given vector, ignoring translations. 031 * 032 * <p>This method can be used to transform vector instances representing displacements between points. 033 * For example, if {@code v} represents the difference between points {@code p1} and {@code p2}, 034 * then {@code transform.applyVector(v)} will represent the difference between {@code p1} and {@code p2} 035 * after {@code transform} is applied. 036 * </p> 037 * 038 * @param vec the vector to transform 039 * @return the new, transformed vector 040 */ 041 V applyVector(V vec); 042}