001/* 002 * Licensed to the Apache Software Foundation (ASF) under one or more 003 * contributor license agreements. See the NOTICE file distributed with 004 * this work for additional information regarding copyright ownership. 005 * The ASF licenses this file to You under the Apache License, Version 2.0 006 * (the "License"); you may not use this file except in compliance with 007 * the License. You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017package org.apache.commons.geometry.euclidean.threed.line; 018 019import java.util.List; 020 021/** Interface for objects that support linecast operations in Euclidean 3D space. 022 * 023 * <p> 024 * Linecasting is a process that takes a line or line convex subset and intersects it with 025 * the boundaries of a region. This is similar to 026 * <a href="https://en.wikipedia.org/wiki/Ray_casting">raycasting</a> used 027 * for collision detection with the exception that the intersecting element can be a 028 * line or line convex subset and not just a ray. 029 * </p> 030 */ 031public interface Linecastable3D { 032 033 /** Intersect the given line against the boundaries in this instance, returning a 034 * list of all intersections in order of increasing distance along the line. An empty 035 * list is returned if no intersections are discovered. 036 * @param line line the line to intersect 037 * @return a list of computed intersections in order of increasing distance 038 * along the line 039 */ 040 default List<LinecastPoint3D> linecast(final Line3D line) { 041 return linecast(line.span()); 042 } 043 044 /** Intersect the given line convex subset against the boundaries in this instance, returning 045 * a list of all intersections in order of increasing distance along the line. An empty list is 046 * returned if no intersections are discovered. 047 * @param subset line subset to intersect 048 * @return a list of computed intersections in order of increasing distance 049 * along the line 050 */ 051 List<LinecastPoint3D> linecast(LineConvexSubset3D subset); 052 053 /** Intersect the given line against the boundaries in this instance, returning the first 054 * intersection found when traveling in the direction of the line from infinity. 055 * @param line the line to intersect 056 * @return the first intersection found or null if no intersection 057 * is found 058 */ 059 default LinecastPoint3D linecastFirst(final Line3D line) { 060 return linecastFirst(line.span()); 061 } 062 063 /** Intersect the given line convex subset against the boundaries in this instance, returning 064 * the first intersection found when traveling in the direction of the line subset from its 065 * start point. 066 * @param subset line subset to intersect 067 * @return the first intersection found or null if no intersection 068 * is found 069 */ 070 LinecastPoint3D linecastFirst(LineConvexSubset3D subset); 071}