001/* 002 * Licensed to the Apache Software Foundation (ASF) under one or more 003 * contributor license agreements. See the NOTICE file distributed with 004 * this work for additional information regarding copyright ownership. 005 * The ASF licenses this file to You under the Apache License, Version 2.0 006 * (the "License"); you may not use this file except in compliance with 007 * the License. You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017package org.apache.commons.geometry.euclidean.threed.line; 018 019import org.apache.commons.geometry.core.Transform; 020import org.apache.commons.geometry.euclidean.threed.Bounds3D; 021import org.apache.commons.geometry.euclidean.threed.Vector3D; 022 023/** Class representing a ray in 3D Euclidean space. A ray is a portion of a line consisting of 024 * a single start point and extending to infinity along the direction of the line. 025 * 026 * <p>Instances of this class are guaranteed to be immutable.</p> 027 * @see ReverseRay3D 028 * @see Lines3D 029 * @see <a href="https://en.wikipedia.org/wiki/Line_(geometry)#Ray">Ray</a> 030 */ 031public final class Ray3D extends LineConvexSubset3D { 032 033 /** The start abscissa value for the ray. */ 034 private final double start; 035 036 /** Construct a ray from a line and a start point. The start point is projected 037 * onto the line. No validation is performed. 038 * @param line line for the ray 039 * @param startPoint start point for the ray 040 */ 041 Ray3D(final Line3D line, final Vector3D startPoint) { 042 this(line, line.abscissa(startPoint)); 043 } 044 045 /** Construct a ray from a line and a 1D start location. No validation is performed. 046 * @param line line for the ray 047 * @param start 1D start location 048 */ 049 Ray3D(final Line3D line, final double start) { 050 super(line); 051 052 this.start = start; 053 } 054 055 /** {@inheritDoc} 056 * 057 * <p>This method always returns {@code true}.</p> 058 */ 059 @Override 060 public boolean isInfinite() { 061 return true; 062 } 063 064 /** {@inheritDoc} 065 * 066 * <p>This method always returns {@code false}.</p> 067 */ 068 @Override 069 public boolean isFinite() { 070 return false; 071 } 072 073 /** {@inheritDoc} 074 * 075 * <p>This method always returns {@link Double#POSITIVE_INFINITY}.</p> 076 */ 077 @Override 078 public double getSize() { 079 return Double.POSITIVE_INFINITY; 080 } 081 082 @Override 083 public Vector3D getStartPoint() { 084 return getLine().toSpace(start); 085 } 086 087 /** {@inheritDoc} */ 088 @Override 089 public double getSubspaceStart() { 090 return start; 091 } 092 093 /** {@inheritDoc} 094 * 095 * <p>This method always returns {@code null}.</p> 096 */ 097 @Override 098 public Vector3D getEndPoint() { 099 return null; 100 } 101 102 /** {@inheritDoc} 103 * 104 * <p>This method always returns {@link Double#POSITIVE_INFINITY}.</p> 105 */ 106 @Override 107 public double getSubspaceEnd() { 108 return Double.POSITIVE_INFINITY; 109 } 110 111 /** {@inheritDoc} 112 * 113 * <p>This method always returns {@code null}.</p> 114 */ 115 @Override 116 public Vector3D getCentroid() { 117 return null; // infinite; no center 118 } 119 120 /** {@inheritDoc} 121 * 122 * <p>This method always returns {@code null}.</p> 123 */ 124 @Override 125 public Bounds3D getBounds() { 126 return null; // infinite; no bounds 127 } 128 129 /** Get the direction of the ray. This is a convenience method for {@code ray.getLine().getDirection()}. 130 * @return the direction of the ray 131 */ 132 public Vector3D getDirection() { 133 return getLine().getDirection(); 134 } 135 136 /** {@inheritDoc} */ 137 @Override 138 public Ray3D transform(final Transform<Vector3D> transform) { 139 final Line3D tLine = getLine().transform(transform); 140 final Vector3D tStart = transform.apply(getStartPoint()); 141 142 return new Ray3D(tLine, tStart); 143 } 144 145 /** {@inheritDoc} */ 146 @Override 147 public String toString() { 148 final StringBuilder sb = new StringBuilder(); 149 sb.append(getClass().getSimpleName()) 150 .append("[startPoint= ") 151 .append(getStartPoint()) 152 .append(", direction= ") 153 .append(getLine().getDirection()) 154 .append(']'); 155 156 return sb.toString(); 157 } 158 159 /** {@inheritDoc} */ 160 @Override 161 boolean containsAbscissa(final double abscissa) { 162 return getLine().getPrecision().gte(abscissa, start); 163 } 164}