OrientedPoints.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.oned;
import org.apache.commons.numbers.core.Precision;
/** Class containing factory methods for constructing {@link OrientedPoint} instances.
*/
public final class OrientedPoints {
/** Utility class; no instantiation. */
private OrientedPoints() {
}
/** Create a new instance from the given location and boolean direction value.
* @param location the location of the hyperplane
* @param positiveFacing if true, the hyperplane will face toward positive infinity;
* otherwise, it will point toward negative infinity.
* @param precision precision context used to compare floating point values
* @return a new instance
*/
public static OrientedPoint fromLocationAndDirection(final double location, final boolean positiveFacing,
final Precision.DoubleEquivalence precision) {
return fromPointAndDirection(Vector1D.of(location), positiveFacing, precision);
}
/** Create a new instance from the given point and boolean direction value.
* @param point the location of the hyperplane
* @param positiveFacing if true, the hyperplane will face toward positive infinity;
* otherwise, it will point toward negative infinity.
* @param precision precision context used to compare floating point values
* @return a new instance
*/
public static OrientedPoint fromPointAndDirection(final Vector1D point, final boolean positiveFacing,
final Precision.DoubleEquivalence precision) {
return new OrientedPoint(point, positiveFacing, precision);
}
/** Create a new instance from the given point and direction.
* @param point the location of the hyperplane
* @param direction the direction of the plus side of the hyperplane
* @param precision precision context used to compare floating point values
* @return a new instance oriented in the given direction
* @throws IllegalArgumentException if the direction is zero as evaluated by the
* given precision context
*/
public static OrientedPoint fromPointAndDirection(final Vector1D point, final Vector1D direction,
final Precision.DoubleEquivalence precision) {
if (direction.isZero(precision)) {
throw new IllegalArgumentException("Oriented point direction cannot be zero");
}
final boolean positiveFacing = direction.getX() > 0;
return new OrientedPoint(point, positiveFacing, precision);
}
/** Create a new instance at the given point, oriented so that it is facing positive infinity.
* @param point the location of the hyperplane
* @param precision precision context used to compare floating point values
* @return a new instance oriented toward positive infinity
*/
public static OrientedPoint createPositiveFacing(final Vector1D point,
final Precision.DoubleEquivalence precision) {
return new OrientedPoint(point, true, precision);
}
/** Create a new instance at the given location, oriented so that it is facing positive infinity.
* @param location the location of the hyperplane
* @param precision precision context used to compare floating point values
* @return a new instance oriented toward positive infinity
*/
public static OrientedPoint createPositiveFacing(final double location,
final Precision.DoubleEquivalence precision) {
return new OrientedPoint(Vector1D.of(location), true, precision);
}
/** Create a new instance at the given point, oriented so that it is facing negative infinity.
* @param point the location of the hyperplane
* @param precision precision context used to compare floating point values
* @return a new instance oriented toward negative infinity
*/
public static OrientedPoint createNegativeFacing(final Vector1D point,
final Precision.DoubleEquivalence precision) {
return new OrientedPoint(point, false, precision);
}
/** Create a new instance at the given location, oriented so that it is facing negative infinity.
* @param location the location of the hyperplane
* @param precision precision context used to compare floating point values
* @return a new instance oriented toward negative infinity
*/
public static OrientedPoint createNegativeFacing(final double location,
final Precision.DoubleEquivalence precision) {
return new OrientedPoint(Vector1D.of(location), false, precision);
}
}