Lines3D.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.euclidean.threed.line;
- import java.text.MessageFormat;
- import org.apache.commons.geometry.euclidean.oned.Interval;
- import org.apache.commons.geometry.euclidean.oned.Vector1D;
- import org.apache.commons.geometry.euclidean.threed.Vector3D;
- import org.apache.commons.numbers.core.Precision;
- /** Class containing factory methods for constructing {@link Line3D} and {@link LineSubset3D} instances.
- */
- public final class Lines3D {
- /** Utility class; no instantiation. */
- private Lines3D() {
- }
- /** Create a new line instance from two points that lie on the line. The line
- * direction points from the first point to the second point.
- * @param p1 first point on the line
- * @param p2 second point on the line
- * @param precision floating point precision context
- * @return a new line instance that contains both of the given point and that has
- * a direction going from the first point to the second point
- * @throws IllegalArgumentException if the points lie too close to create a non-zero direction vector
- */
- public static Line3D fromPoints(final Vector3D p1, final Vector3D p2,
- final Precision.DoubleEquivalence precision) {
- return fromPointAndDirection(p1, p1.vectorTo(p2), precision);
- }
- /** Create a new line instance from a point and a direction.
- * @param pt a point lying on the line
- * @param dir the direction of the line
- * @param precision floating point precision context
- * @return a new line instance that contains the given point and points in the
- * given direction
- * @throws IllegalArgumentException if {@code dir} has zero length, as evaluated by the
- * given precision context
- */
- public static Line3D fromPointAndDirection(final Vector3D pt, final Vector3D dir,
- final Precision.DoubleEquivalence precision) {
- if (dir.isZero(precision)) {
- throw new IllegalArgumentException("Line direction cannot be zero");
- }
- final Vector3D normDirection = dir.normalize();
- final Vector3D origin = pt.reject(normDirection);
- return new Line3D(origin, normDirection, precision);
- }
- /** Construct a ray from a start point and a direction.
- * @param startPoint ray start point
- * @param direction ray direction
- * @param precision precision context used for floating point comparisons
- * @return a new ray instance with the given start point and direction
- * @throws IllegalArgumentException If {@code direction} has zero length, as evaluated by the
- * given precision context
- * @see Lines3D#fromPointAndDirection(Vector3D, Vector3D, Precision.DoubleEquivalence)
- */
- public static Ray3D rayFromPointAndDirection(final Vector3D startPoint, final Vector3D direction,
- final Precision.DoubleEquivalence precision) {
- final Line3D line = Lines3D.fromPointAndDirection(startPoint, direction, precision);
- return new Ray3D(line, startPoint);
- }
- /** Construct a ray starting at the given point and continuing to infinity in the direction
- * of {@code line}. The given point is projected onto the line.
- * @param line line for the ray
- * @param startPoint start point for the ray
- * @return a new ray instance starting at the given point and continuing in the direction of
- * {@code line}
- * @throws IllegalArgumentException if any coordinate in {@code startPoint} is NaN or infinite
- */
- public static Ray3D rayFromPoint(final Line3D line, final Vector3D startPoint) {
- return rayFromLocation(line, line.abscissa(startPoint));
- }
- /** Construct a ray starting at the given 1D location on {@code line} and continuing in the
- * direction of the line to infinity.
- * @param line line for the ray
- * @param startLocation 1D location of the ray start point
- * @return a new ray instance starting at the given 1D location and continuing to infinity
- * along {@code line}
- * @throws IllegalArgumentException if {@code startLocation} is NaN or infinite
- */
- public static Ray3D rayFromLocation(final Line3D line, final double startLocation) {
- if (!Double.isFinite(startLocation)) {
- throw new IllegalArgumentException("Invalid ray start location: " + startLocation);
- }
- return new Ray3D(line, startLocation);
- }
- /** Construct a reverse ray from an end point and a line direction.
- * @param endPoint instance end point
- * @param lineDirection line direction
- * @param precision precision context used for floating point comparisons
- * @return a new reverse ray with the given end point and line direction
- * @throws IllegalArgumentException If {@code lineDirection} has zero length, as evaluated by the
- * given precision context
- * @see Lines3D#fromPointAndDirection(Vector3D, Vector3D, Precision.DoubleEquivalence)
- */
- public static ReverseRay3D reverseRayFromPointAndDirection(final Vector3D endPoint, final Vector3D lineDirection,
- final Precision.DoubleEquivalence precision) {
- final Line3D line = Lines3D.fromPointAndDirection(endPoint, lineDirection, precision);
- return new ReverseRay3D(line, endPoint);
- }
- /** Construct a reverse ray starting at infinity and continuing in the direction of {@code line}
- * to the given end point. The point is projected onto the line.
- * @param line line for the instance
- * @param endPoint end point for the instance
- * @return a new reverse ray starting at infinity and continuing along the line to {@code endPoint}
- * @throws IllegalArgumentException if any coordinate in {@code endPoint} is NaN or infinite
- */
- public static ReverseRay3D reverseRayFromPoint(final Line3D line, final Vector3D endPoint) {
- return reverseRayFromLocation(line, line.abscissa(endPoint));
- }
- /** Construct a reverse ray starting at infinity and continuing in the direction of {@code line}
- * to the given 1D end location.
- * @param line line for the instance
- * @param endLocation 1D location of the instance end point
- * @return a new reverse ray starting infinity and continuing in the direction of {@code line}
- * to the given 1D end location
- * @throws IllegalArgumentException if {@code endLocation} is NaN or infinite
- */
- public static ReverseRay3D reverseRayFromLocation(final Line3D line, final double endLocation) {
- if (!Double.isFinite(endLocation)) {
- throw new IllegalArgumentException("Invalid reverse ray end location: " + endLocation);
- }
- return new ReverseRay3D(line, endLocation);
- }
- /** Construct a new line segment from two points. A new line is created for the segment and points in the
- * direction from {@code startPoint} to {@code endPoint}.
- * @param startPoint segment start point
- * @param endPoint segment end point
- * @param precision precision context to use for floating point comparisons
- * @return a new line segment instance with the given start and end points
- * @throws IllegalArgumentException If the vector between {@code startPoint} and {@code endPoint} has zero length,
- * as evaluated by the given precision context
- * @see Lines3D#fromPoints(Vector3D, Vector3D, Precision.DoubleEquivalence)
- */
- public static Segment3D segmentFromPoints(final Vector3D startPoint, final Vector3D endPoint,
- final Precision.DoubleEquivalence precision) {
- final Line3D line = Lines3D.fromPoints(startPoint, endPoint, precision);
- // we know that the points lie on the line and are in increasing abscissa order
- // since they were used to create the line
- return new Segment3D(line, startPoint, endPoint);
- }
- /** Construct a new line segment from a line and a pair of points. The returned segment represents
- * all points on the line between the projected locations of {@code a} and {@code b}. The points may
- * be given in any order.
- * @param line line forming the base of the segment
- * @param a first point
- * @param b second point
- * @return a new line segment representing the points between the projected locations of {@code a}
- * and {@code b} on the given line
- * @throws IllegalArgumentException if either point contains NaN or infinite coordinate values)
- */
- public static Segment3D segmentFromPoints(final Line3D line, final Vector3D a, final Vector3D b) {
- return segmentFromLocations(line, line.abscissa(a), line.abscissa(b));
- }
- /** Construct a new line segment from a pair of 1D locations on a line. The returned line
- * segment consists of all points between the two locations, regardless of the order the
- * arguments are given.
- * @param line line forming the base of the segment
- * @param a first 1D location on the line
- * @param b second 1D location on the line
- * @return a new line segment representing the points between {@code a} and {@code b} on
- * the given line
- * @throws IllegalArgumentException if either of the locations is NaN or infinite
- */
- public static Segment3D segmentFromLocations(final Line3D line, final double a, final double b) {
- if (Double.isFinite(a) && Double.isFinite(b)) {
- final double min = Math.min(a, b);
- final double max = Math.max(a, b);
- return new Segment3D(line, min, max);
- }
- throw new IllegalArgumentException(
- MessageFormat.format("Invalid line segment locations: {0}, {1}",
- Double.toString(a), Double.toString(b)));
- }
- /** Create a {@link LineConvexSubset3D} spanning the entire line. In other words, the returned
- * subset is infinite and contains all points on the given line.
- * @param line the line to span
- * @return a convex subset spanning the entire line
- */
- public static LineConvexSubset3D span(final Line3D line) {
- return new LineSpanningSubset3D(line);
- }
- /** Create a line convex subset from a line and a 1D interval on the line.
- * @param line the line containing the subset
- * @param interval 1D interval on the line
- * @return a line convex subset defined by the given line and interval
- */
- public static LineConvexSubset3D subsetFromInterval(final Line3D line, final Interval interval) {
- return subsetFromInterval(line, interval.getMin(), interval.getMax());
- }
- /** Create a line convex subset from a line and a 1D interval on the line.
- * @param line the line containing the subset
- * @param a first 1D location on the line
- * @param b second 1D location on the line
- * @return a line convex subset defined by the given line and interval
- */
- public static LineConvexSubset3D subsetFromInterval(final Line3D line, final double a, final double b) {
- final double min = Math.min(a, b);
- final double max = Math.max(a, b);
- final boolean hasMin = Double.isFinite(min);
- final boolean hasMax = Double.isFinite(max);
- if (hasMin) {
- if (hasMax) {
- // has both
- return new Segment3D(line, min, max);
- }
- // min only
- return new Ray3D(line, min);
- } else if (hasMax) {
- // max only
- return new ReverseRay3D(line, max);
- } else if (Double.isInfinite(min) && Double.isInfinite(max) && Double.compare(min, max) < 0) {
- return new LineSpanningSubset3D(line);
- }
- throw new IllegalArgumentException(MessageFormat.format(
- "Invalid line convex subset interval: {0}, {1}", Double.toString(a), Double.toString(b)));
- }
- /** Create a line convex subset from a line and a 1D interval on the line.
- * @param line the line containing the subset
- * @param a first 1D point on the line; must not be null
- * @param b second 1D point on the line; must not be null
- * @return a line convex subset defined by the given line and interval
- */
- public static LineConvexSubset3D subsetFromInterval(final Line3D line, final Vector1D a, final Vector1D b) {
- return subsetFromInterval(line, a.getX(), b.getX());
- }
- }