| getVertexIndexMap() |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
| addFace(int[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| build() |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| addFace(int, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| addVertices(Collection) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| addFaces(Collection) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
| SimpleTriangleMesh.Builder(Precision.DoubleEquivalence) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
| validateVertexIndex(int) |  | 100% |  | 100% | 0 | 3 | 0 | 3 | 0 | 1 |
| useVertex(Vector3D) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
| addToVertexList(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
| addVertex(Vector3D) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| addToVertexIndexMap(Vector3D, int, Map) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
| addFaceUsingVertices(Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| addFaceAndVertices(Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
| validateCanModify() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
| ensureVertexCapacity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| getVertex(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| ensureFaceCapacity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
| addVertices(Vector3D[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| addFaces(int[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getVertexCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
| getFaceCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |