getVertexIndexMap() |  | 100% |  | 100% | 0 | 3 | 0 | 6 | 0 | 1 |
addFace(int[]) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
build() |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
addFace(int, int, int) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
addVertices(Collection) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
addFaces(Collection) |  | 100% |  | 100% | 0 | 2 | 0 | 6 | 0 | 1 |
SimpleTriangleMesh.Builder(Precision.DoubleEquivalence) |  | 100% | | n/a | 0 | 1 | 0 | 7 | 0 | 1 |
validateVertexIndex(int) |  | 100% |  | 100% | 0 | 3 | 0 | 3 | 0 | 1 |
useVertex(Vector3D) |  | 100% |  | 100% | 0 | 2 | 0 | 5 | 0 | 1 |
addToVertexList(Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 5 | 0 | 1 |
addVertex(Vector3D) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
addToVertexIndexMap(Vector3D, int, Map) |  | 100% |  | 100% | 0 | 2 | 0 | 4 | 0 | 1 |
addFaceUsingVertices(Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
addFaceAndVertices(Vector3D, Vector3D, Vector3D) |  | 100% | | n/a | 0 | 1 | 0 | 4 | 0 | 1 |
validateCanModify() |  | 100% |  | 100% | 0 | 2 | 0 | 3 | 0 | 1 |
ensureVertexCapacity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
getVertex(int) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
ensureFaceCapacity(int) |  | 100% | | n/a | 0 | 1 | 0 | 2 | 0 | 1 |
addVertices(Vector3D[]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
addFaces(int[][]) |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getVertexCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
getFaceCount() |  | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |