AxisAngleSequence.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.euclidean.threed.rotation;
- import java.util.Arrays;
- import java.util.Objects;
- /** <p>
- * Class representing a sequence of axis-angle rotations. These types of
- * rotations are commonly called <em>Euler angles</em>, <em>Tait-Bryan angles</em>,
- * or <em>Cardan angles</em> depending on the properties of the rotation sequence and
- * the particular use case. A sequence of three rotations around at least two different
- * axes is sufficient to represent any rotation or orientation in 3 dimensional space.
- * However, in order to unambiguously represent the rotation, the following information
- * must be provided along with the rotation angles:
- * <ul>
- * <li><strong>Axis sequence</strong> - The axes that the rotation angles are associated with and
- * in what order they occur.
- * </li>
- * <li><strong>Reference frame</strong> - The reference frame used to define the position of the rotation
- * axes. This can either be <em>relative (intrinsic)</em> or <em>absolute (extrinsic)</em>. A relative
- * reference frame defines the rotation axes from the point of view of the "thing" being rotated.
- * Thus, each rotation after the first occurs around an axis that very well may have been
- * moved from its original position by a previous rotation. A good example of this is an
- * airplane: the pilot steps through a sequence of rotations, each time moving the airplane
- * around its own up/down, left/right, and front/back axes, regardless of how the airplane
- * is oriented at the time. In contrast, an absolute reference frame is fixed and does not
- * move with each rotation.
- * </li>
- * <li><strong>Rotation direction</strong> - This defines the rotation direction that angles are measured in.
- * This library uses <em>right-handed rotations</em> exclusively. This means that the direction of rotation
- * around an axis is the same as the curl of one's fingers when the right hand is placed on the axis
- * with the thumb pointing in the axis direction.
- * </li>
- * </ul>
- *
- * <p>
- * Computations involving multiple rotations are generally very complicated when using axis-angle sequences. Therefore, it is recommended
- * to only use this class to represent angles and orientations when needed in this form, and to use {@link QuaternionRotation}
- * for everything else. Quaternions are much easier to work with and avoid many of the problems of axis-angle sequence representations,
- * such as <a href="https://en.wikipedia.org/wiki/Gimbal_lock">gimbal lock</a>.
- * </p>
- *
- * @see <a href="https://en.wikipedia.org/wiki/Euler_angles">Euler Angles</a>
- * @see QuaternionRotation
- */
- public final class AxisAngleSequence {
- /** Reference frame for defining axis positions. */
- private final AxisReferenceFrame referenceFrame;
- /** Axis sequence. */
- private final AxisSequence axisSequence;
- /** Angle around the first rotation axis, in radians. */
- private final double angle1;
- /** Angle around the second rotation axis, in radians. */
- private final double angle2;
- /** Angle around the third rotation axis, in radians. */
- private final double angle3;
- /** Construct an instance from its component parts.
- * @param referenceFrame the axis reference frame
- * @param axisSequence the axis rotation sequence
- * @param angle1 angle around the first axis in radians
- * @param angle2 angle around the second axis in radians
- * @param angle3 angle around the third axis in radians
- */
- public AxisAngleSequence(final AxisReferenceFrame referenceFrame, final AxisSequence axisSequence,
- final double angle1, final double angle2, final double angle3) {
- this.referenceFrame = referenceFrame;
- this.axisSequence = axisSequence;
- this.angle1 = angle1;
- this.angle2 = angle2;
- this.angle3 = angle3;
- }
- /** Get the axis reference frame. This defines the position of the rotation axes.
- * @return the axis reference frame
- */
- public AxisReferenceFrame getReferenceFrame() {
- return referenceFrame;
- }
- /** Get the rotation axis sequence.
- * @return the rotation axis sequence
- */
- public AxisSequence getAxisSequence() {
- return axisSequence;
- }
- /** Get the angle of rotation around the first axis, in radians.
- * @return angle of rotation around the first axis, in radians
- */
- public double getAngle1() {
- return angle1;
- }
- /** Get the angle of rotation around the second axis, in radians.
- * @return angle of rotation around the second axis, in radians
- */
- public double getAngle2() {
- return angle2;
- }
- /** Get the angle of rotation around the third axis, in radians.
- * @return angle of rotation around the third axis, in radians
- */
- public double getAngle3() {
- return angle3;
- }
- /** Get the rotation angles as a 3-element array.
- * @return an array containing the 3 rotation angles
- */
- public double[] getAngles() {
- return new double[]{angle1, angle2, angle3};
- }
- /** {@inheritDoc} */
- @Override
- public int hashCode() {
- return 107 * (199 * Objects.hash(referenceFrame, axisSequence)) +
- (7 * Double.hashCode(angle1)) +
- (11 * Double.hashCode(angle2)) +
- (19 * Double.hashCode(angle3));
- }
- /** {@inheritDoc} */
- @Override
- public boolean equals(final Object obj) {
- if (this == obj) {
- return true;
- }
- if (!(obj instanceof AxisAngleSequence)) {
- return false;
- }
- final AxisAngleSequence other = (AxisAngleSequence) obj;
- return this.referenceFrame == other.referenceFrame &&
- this.axisSequence == other.axisSequence &&
- Double.compare(this.angle1, other.angle1) == 0 &&
- Double.compare(this.angle2, other.angle2) == 0 &&
- Double.compare(this.angle3, other.angle3) == 0;
- }
- /** {@inheritDoc} */
- @Override
- public String toString() {
- final StringBuilder sb = new StringBuilder();
- sb.append(this.getClass().getSimpleName())
- .append("[referenceFrame=")
- .append(referenceFrame)
- .append(", axisSequence=")
- .append(axisSequence)
- .append(", angles=")
- .append(Arrays.toString(getAngles()))
- .append(']');
- return sb.toString();
- }
- /** Create a new instance with a reference frame of {@link AxisReferenceFrame#RELATIVE}.
- * @param axisSequence the axis rotation sequence
- * @param angle1 angle around the first axis in radians
- * @param angle2 angle around the second axis in radians
- * @param angle3 angle around the third axis in radians
- * @return a new instance with a relative reference frame
- */
- public static AxisAngleSequence createRelative(final AxisSequence axisSequence, final double angle1,
- final double angle2, final double angle3) {
- return new AxisAngleSequence(AxisReferenceFrame.RELATIVE, axisSequence, angle1, angle2, angle3);
- }
- /** Create a new instance with a reference frame of {@link AxisReferenceFrame#ABSOLUTE}.
- * @param axisSequence the axis rotation sequence
- * @param angle1 angle around the first axis in radians
- * @param angle2 angle around the second axis in radians
- * @param angle3 angle around the third axis in radians
- * @return a new instance with an absolute reference frame
- */
- public static AxisAngleSequence createAbsolute(final AxisSequence axisSequence, final double angle1,
- final double angle2, final double angle3) {
- return new AxisAngleSequence(AxisReferenceFrame.ABSOLUTE, axisSequence, angle1, angle2, angle3);
- }
- }