QuaternionRotation

ElementMissed InstructionsCov.Missed BranchesCov.MissedCxtyMissedLinesMissedMethods
Total4 of 1,25599%3 of 5094%3591213034
getAngles(AxisReferenceFrame, AxisSequence)45292%3975%3711501
orthogonalRotationMatrixToQuaternion(double, double, double, double, double, double, double, double, double)175100%8100%0503001
toMatrix()170100%n/a0102601
createBasisRotation(Vector3D, Vector3D, Vector3D, Vector3D)159100%n/a0101601
apply(Vector3D)130100%n/a0101201
getRelativeTaitBryanAngles(Vector3D, Vector3D, Vector3D)102100%6100%0401901
getRelativeEulerAngles(Vector3D, Vector3D)99100%6100%0401901
createVectorRotation(Vector3D, Vector3D)64100%2100%0201501
fromAxisAngle(Vector3D, double)49100%2100%0201001
fromAxisAngleSequence(AxisAngleSequence)37100%2100%020701
toAxisAngleSequence(AxisReferenceFrame, AxisSequence)34100%4100%030601
reverseArray(double[])33100%2100%020601
equals(Object)19100%4100%030601
getAxis()18100%2100%020301
multiply(QuaternionRotation)11100%n/a010201
slerp(QuaternionRotation)11100%n/a010201
QuaternionRotation(Quaternion)7100%n/a010301
getAngle()7100%n/a010101
inverse()7100%n/a010101
getAbsoluteTaitBryanAngles(Vector3D, Vector3D, Vector3D)7100%n/a010101
of(double, double, double, double)7100%n/a010101
getAbsoluteEulerAngles(Vector3D, Vector3D)6100%n/a010101
toRelativeAxisAngleSequence(AxisSequence)5100%n/a010101
toAbsoluteAxisAngleSequence(AxisSequence)5100%n/a010101
of(Quaternion)5100%n/a010101
lambda$slerp$0(Slerp, double)5100%n/a010101
applyVector(Vector3D)4100%n/a010101
premultiply(QuaternionRotation)4100%n/a010101
hashCode()4100%n/a010101
toString()4100%n/a010101
static {...}4100%n/a010101
getQuaternion()3100%n/a010101
preservesOrientation()2100%n/a010101
identity()2100%n/a010101