Vector3D.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.euclidean.threed;
- import java.util.Arrays;
- import java.util.Comparator;
- import java.util.Iterator;
- import java.util.function.UnaryOperator;
- import org.apache.commons.geometry.core.internal.DoubleFunction3N;
- import org.apache.commons.geometry.core.internal.SimpleTupleFormat;
- import org.apache.commons.geometry.euclidean.EuclideanVectorSum;
- import org.apache.commons.geometry.euclidean.MultiDimensionalEuclideanVector;
- import org.apache.commons.geometry.euclidean.internal.Vectors;
- import org.apache.commons.numbers.core.Precision;
- /** This class represents vectors and points in three-dimensional Euclidean space.
- * Instances of this class are guaranteed to be immutable.
- */
- public class Vector3D extends MultiDimensionalEuclideanVector<Vector3D> {
- /** Zero (null) vector (coordinates: 0, 0, 0). */
- public static final Vector3D ZERO = new Vector3D(0, 0, 0);
- /** A vector with all coordinates set to NaN. */
- public static final Vector3D NaN = new Vector3D(Double.NaN, Double.NaN, Double.NaN);
- /** A vector with all coordinates set to positive infinity. */
- public static final Vector3D POSITIVE_INFINITY =
- new Vector3D(Double.POSITIVE_INFINITY, Double.POSITIVE_INFINITY, Double.POSITIVE_INFINITY);
- /** A vector with all coordinates set to negative infinity. */
- public static final Vector3D NEGATIVE_INFINITY =
- new Vector3D(Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY, Double.NEGATIVE_INFINITY);
- /** Comparator that sorts vectors in component-wise ascending order.
- * Vectors are only considered equal if their coordinates match exactly.
- * Null arguments are evaluated as being greater than non-null arguments.
- */
- public static final Comparator<Vector3D> COORDINATE_ASCENDING_ORDER = (a, b) -> {
- int cmp = 0;
- if (a != null && b != null) {
- cmp = Double.compare(a.getX(), b.getX());
- if (cmp == 0) {
- cmp = Double.compare(a.getY(), b.getY());
- if (cmp == 0) {
- cmp = Double.compare(a.getZ(), b.getZ());
- }
- }
- } else if (a != null) {
- cmp = -1;
- } else if (b != null) {
- cmp = 1;
- }
- return cmp;
- };
- /** X coordinate value (abscissa). */
- private final double x;
- /** Y coordinate value (ordinate). */
- private final double y;
- /** Z coordinate value (height). */
- private final double z;
- /** Simple constructor.
- * Build a vector from its coordinates
- * @param x x coordinate value
- * @param y y coordinate value
- * @param z z coordinate value
- */
- private Vector3D(final double x, final double y, final double z) {
- this.x = x;
- this.y = y;
- this.z = z;
- }
- /** Return the x coordinate value (abscissa) of the instance.
- * @return the x coordinate value
- */
- public double getX() {
- return x;
- }
- /** Return the y coordinate value (ordinate) of the instance.
- * @return the y coordinate value
- */
- public double getY() {
- return y;
- }
- /** Returns the z coordinate value (height) of the instance.
- * @return the z coordinate value
- */
- public double getZ() {
- return z;
- }
- /** Get the coordinates for this instance as a dimension 3 array.
- * @return the coordinates for this instance
- */
- public double[] toArray() {
- return new double[]{x, y, z};
- }
- /** {@inheritDoc} */
- @Override
- public int getDimension() {
- return 3;
- }
- /** {@inheritDoc} */
- @Override
- public boolean isNaN() {
- return Double.isNaN(x) || Double.isNaN(y) || Double.isNaN(z);
- }
- /** {@inheritDoc} */
- @Override
- public boolean isInfinite() {
- return !isNaN() && (Double.isInfinite(x) || Double.isInfinite(y) || Double.isInfinite(z));
- }
- /** {@inheritDoc} */
- @Override
- public boolean isFinite() {
- return Double.isFinite(x) && Double.isFinite(y) && Double.isFinite(z);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D getZero() {
- return ZERO;
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D vectorTo(final Vector3D v) {
- return v.subtract(this);
- }
- /** {@inheritDoc} */
- @Override
- public Unit directionTo(final Vector3D v) {
- return vectorTo(v).normalize();
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D lerp(final Vector3D p, final double t) {
- return Sum.create()
- .addScaled(1.0 - t, this)
- .addScaled(t, p).get();
- }
- /** {@inheritDoc} */
- @Override
- public double norm() {
- return Vectors.norm(x, y, z);
- }
- /** {@inheritDoc} */
- @Override
- public double normSq() {
- return Vectors.normSq(x, y, z);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D withNorm(final double magnitude) {
- final double m = magnitude / getCheckedNorm();
- return new Vector3D(
- m * x,
- m * y,
- m * z
- );
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D add(final Vector3D v) {
- return new Vector3D(
- x + v.x,
- y + v.y,
- z + v.z
- );
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D add(final double factor, final Vector3D v) {
- return new Vector3D(
- x + (factor * v.x),
- y + (factor * v.y),
- z + (factor * v.z)
- );
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D subtract(final Vector3D v) {
- return new Vector3D(
- x - v.x,
- y - v.y,
- z - v.z
- );
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D subtract(final double factor, final Vector3D v) {
- return new Vector3D(
- x - (factor * v.x),
- y - (factor * v.y),
- z - (factor * v.z)
- );
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D negate() {
- return new Vector3D(-x, -y, -z);
- }
- /** {@inheritDoc} */
- @Override
- public Unit normalize() {
- return Unit.from(x, y, z);
- }
- /** {@inheritDoc} */
- @Override
- public Unit normalizeOrNull() {
- return Unit.tryCreateNormalized(x, y, z, false);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D multiply(final double a) {
- return new Vector3D(a * x, a * y, a * z);
- }
- /** {@inheritDoc} */
- @Override
- public double distance(final Vector3D v) {
- return Vectors.norm(
- x - v.x,
- y - v.y,
- z - v.z
- );
- }
- /** {@inheritDoc} */
- @Override
- public double distanceSq(final Vector3D v) {
- return Vectors.normSq(
- x - v.x,
- y - v.y,
- z - v.z
- );
- }
- /** {@inheritDoc}
- * <p>
- * The implementation uses specific multiplication and addition
- * algorithms to preserve accuracy and reduce cancellation effects.
- * It should be very accurate even for nearly orthogonal vectors.
- * </p>
- * @see org.apache.commons.numbers.core.Sum
- */
- @Override
- public double dot(final Vector3D v) {
- return Vectors.linearCombination(
- x, v.x,
- y, v.y,
- z, v.z);
- }
- /** {@inheritDoc}
- * <p>This method computes the angular separation between two
- * vectors using the dot product for well separated vectors and the
- * cross product for almost aligned vectors. This allows to have a
- * good accuracy in all cases, even for vectors very close to each
- * other.</p>
- */
- @Override
- public double angle(final Vector3D v) {
- final double normProduct = getCheckedNorm() * v.getCheckedNorm();
- final double dot = dot(v);
- final double threshold = normProduct * 0.99;
- if ((dot < -threshold) || (dot > threshold)) {
- // the vectors are almost aligned, compute using the sine
- final Vector3D cross = cross(v);
- if (dot >= 0) {
- return Math.asin(cross.norm() / normProduct);
- }
- return Math.PI - Math.asin(cross.norm() / normProduct);
- }
- // the vectors are sufficiently separated to use the cosine
- return Math.acos(dot / normProduct);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D project(final Vector3D base) {
- return getComponent(base, false, Vector3D::new);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D reject(final Vector3D base) {
- return getComponent(base, true, Vector3D::new);
- }
- /** {@inheritDoc}
- * <p>There are an infinite number of normalized vectors orthogonal
- * to the instance. This method picks up one of them almost
- * arbitrarily. It is useful when one needs to compute a reference
- * frame with one of the axes in a predefined direction. The
- * following example shows how to build a frame having the k axis
- * aligned with the known vector u :
- * <pre><code>
- * Vector3D k = u.normalize();
- * Vector3D i = k.orthogonal();
- * Vector3D j = k.cross(i);
- * </code></pre>
- * @return a unit vector orthogonal to the instance
- * @throws IllegalArgumentException if the norm of the instance
- * is zero, NaN, or infinite
- */
- @Override
- public Vector3D.Unit orthogonal() {
- final double threshold = 0.6 * getCheckedNorm();
- final double inverse;
- if (Math.abs(x) <= threshold) {
- inverse = 1 / Vectors.norm(y, z);
- return new Unit(0, inverse * z, -inverse * y);
- } else if (Math.abs(y) <= threshold) {
- inverse = 1 / Vectors.norm(x, z);
- return new Unit(-inverse * z, 0, inverse * x);
- }
- inverse = 1 / Vectors.norm(x, y);
- return new Unit(inverse * y, -inverse * x, 0);
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D.Unit orthogonal(final Vector3D dir) {
- return dir.getComponent(this, true, Vector3D.Unit::from);
- }
- /** Compute the cross-product of the instance with another vector.
- * @param v other vector
- * @return the cross product this ^ v as a new Vector3D
- */
- public Vector3D cross(final Vector3D v) {
- return new Vector3D(Vectors.linearCombination(y, v.z, -z, v.y),
- Vectors.linearCombination(z, v.x, -x, v.z),
- Vectors.linearCombination(x, v.y, -y, v.x));
- }
- /** Convenience method to apply a function to this vector. This
- * can be used to transform the vector inline with other methods.
- * @param fn the function to apply
- * @return the transformed vector
- */
- public Vector3D transform(final UnaryOperator<Vector3D> fn) {
- return fn.apply(this);
- }
- /** {@inheritDoc} */
- @Override
- public boolean eq(final Vector3D vec, final Precision.DoubleEquivalence precision) {
- return precision.eq(x, vec.x) &&
- precision.eq(y, vec.y) &&
- precision.eq(z, vec.z);
- }
- /**
- * Get a hashCode for the vector.
- * <p>All NaN values have the same hash code.</p>
- *
- * @return a hash code value for this object
- */
- @Override
- public int hashCode() {
- if (isNaN()) {
- return 642;
- }
- return 643 * (164 * Double.hashCode(x) + 3 * Double.hashCode(y) + Double.hashCode(z));
- }
- /**d
- * Test for the equality of two vector instances.
- * <p>
- * If all coordinates of two vectors are exactly the same, and none are
- * <code>Double.NaN</code>, the two instances are considered to be equal.
- * </p>
- * <p>
- * <code>NaN</code> coordinates are considered to globally affect the vector
- * and be equal to each other - i.e, if either (or all) coordinates of the
- * vector are equal to <code>Double.NaN</code>, the vector is equal to
- * {@link #NaN}.
- * </p>
- *
- * @param other Object to test for equality to this
- * @return true if two Vector3D objects are equal, false if
- * object is null, not an instance of Vector3D, or
- * not equal to this Vector3D instance
- *
- */
- @Override
- public boolean equals(final Object other) {
- if (this == other) {
- return true;
- }
- if (other instanceof Vector3D) {
- final Vector3D rhs = (Vector3D) other;
- if (rhs.isNaN()) {
- return this.isNaN();
- }
- return Double.compare(x, rhs.x) == 0 &&
- Double.compare(y, rhs.y) == 0 &&
- Double.compare(z, rhs.z) == 0;
- }
- return false;
- }
- /** {@inheritDoc} */
- @Override
- public String toString() {
- return SimpleTupleFormat.getDefault().format(x, y, z);
- }
- /** Returns a component of the current instance relative to the given base
- * vector. If {@code reject} is true, the vector rejection is returned; otherwise,
- * the projection is returned.
- * @param base The base vector
- * @param reject If true, the rejection of this instance from {@code base} is
- * returned. If false, the projection of this instance onto {@code base}
- * is returned.
- * @param factory factory function used to build the final vector
- * @param <V> Vector implementation type
- * @return The projection or rejection of this instance relative to {@code base},
- * depending on the value of {@code reject}.
- * @throws IllegalArgumentException if {@code base} has a zero, NaN,
- * or infinite norm
- */
- private <V extends Vector3D> V getComponent(final Vector3D base, final boolean reject,
- final DoubleFunction3N<V> factory) {
- final double aDotB = dot(base);
- // We need to check the norm value here to ensure that it's legal. However, we don't
- // want to incur the cost or floating point error of getting the actual norm and then
- // multiplying it again to get the square norm. So, we'll just check the squared norm
- // directly. This will produce the same error result as checking the actual norm since
- // Math.sqrt(0.0) == 0.0, Math.sqrt(Double.NaN) == Double.NaN and
- // Math.sqrt(Double.POSITIVE_INFINITY) == Double.POSITIVE_INFINITY.
- final double baseMagSq = Vectors.checkedNorm(base.normSq());
- final double scale = aDotB / baseMagSq;
- final double projX = scale * base.x;
- final double projY = scale * base.y;
- final double projZ = scale * base.z;
- if (reject) {
- return factory.apply(x - projX, y - projY, z - projZ);
- }
- return factory.apply(projX, projY, projZ);
- }
- /** Returns a vector with the given coordinate values.
- * @param x x coordinate value
- * @param y y coordinate value
- * @param z z coordinate value
- * @return vector instance
- */
- public static Vector3D of(final double x, final double y, final double z) {
- return new Vector3D(x, y, z);
- }
- /** Creates a vector from the coordinates in the given 3-element array.
- * @param v coordinates array
- * @return new vector
- * @exception IllegalArgumentException if the array does not have 3 elements
- */
- public static Vector3D of(final double[] v) {
- if (v.length != 3) {
- throw new IllegalArgumentException("Dimension mismatch: " + v.length + " != 3");
- }
- return new Vector3D(v[0], v[1], v[2]);
- }
- /** Parses the given string and returns a new vector instance. The expected string
- * format is the same as that returned by {@link #toString()}.
- * @param str the string to parse
- * @return vector instance represented by the string
- * @throws IllegalArgumentException if the given string has an invalid format
- */
- public static Vector3D parse(final String str) {
- return SimpleTupleFormat.getDefault().parse(str, Vector3D::new);
- }
- /** Return a vector containing the maximum component values from all input vectors.
- * @param first first vector
- * @param more additional vectors
- * @return a vector containing the maximum component values from all input vectors
- */
- public static Vector3D max(final Vector3D first, final Vector3D... more) {
- return computeMax(first, Arrays.asList(more).iterator());
- }
- /** Return a vector containing the maximum component values from all input vectors.
- * @param vecs input vectors
- * @return a vector containing the maximum component values from all input vectors
- * @throws IllegalArgumentException if the argument does not contain any vectors
- */
- public static Vector3D max(final Iterable<Vector3D> vecs) {
- final Iterator<Vector3D> it = vecs.iterator();
- if (!it.hasNext()) {
- throw new IllegalArgumentException("Cannot compute vector max: no vectors given");
- }
- return computeMax(it.next(), it);
- }
- /** Internal method for computing a max vector.
- * @param first first vector
- * @param more iterator with additional vectors
- * @return vector containing the maximum component values of all input vectors
- */
- private static Vector3D computeMax(final Vector3D first, final Iterator<? extends Vector3D> more) {
- double x = first.getX();
- double y = first.getY();
- double z = first.getZ();
- Vector3D vec;
- while (more.hasNext()) {
- vec = more.next();
- x = Math.max(x, vec.getX());
- y = Math.max(y, vec.getY());
- z = Math.max(z, vec.getZ());
- }
- return Vector3D.of(x, y, z);
- }
- /** Return a vector containing the minimum component values from all input vectors.
- * @param first first vector
- * @param more additional vectors
- * @return a vector containing the minimum component values from all input vectors
- */
- public static Vector3D min(final Vector3D first, final Vector3D... more) {
- return computeMin(first, Arrays.asList(more).iterator());
- }
- /** Return a vector containing the minimum component values from all input vectors.
- * @param vecs input vectors
- * @return a vector containing the minimum component values from all input vectors
- * @throws IllegalArgumentException if the argument does not contain any vectors
- */
- public static Vector3D min(final Iterable<Vector3D> vecs) {
- final Iterator<Vector3D> it = vecs.iterator();
- if (!it.hasNext()) {
- throw new IllegalArgumentException("Cannot compute vector min: no vectors given");
- }
- return computeMin(it.next(), it);
- }
- /** Internal method for computing a min vector.
- * @param first first vector
- * @param more iterator with additional vectors
- * @return vector containing the minimum component values of all input vectors
- */
- private static Vector3D computeMin(final Vector3D first, final Iterator<? extends Vector3D> more) {
- double x = first.getX();
- double y = first.getY();
- double z = first.getZ();
- Vector3D vec;
- while (more.hasNext()) {
- vec = more.next();
- x = Math.min(x, vec.getX());
- y = Math.min(y, vec.getY());
- z = Math.min(z, vec.getZ());
- }
- return Vector3D.of(x, y, z);
- }
- /** Compute the centroid of the given points. The centroid is the arithmetic mean position of a set
- * of points.
- * @param first first point
- * @param more additional points
- * @return the centroid of the given points
- */
- public static Vector3D centroid(final Vector3D first, final Vector3D... more) {
- return computeCentroid(first, Arrays.asList(more).iterator());
- }
- /** Compute the centroid of the given points. The centroid is the arithmetic mean position of a set
- * of points.
- * @param pts the points to compute the centroid of
- * @return the centroid of the given points
- * @throws IllegalArgumentException if the argument contains no points
- */
- public static Vector3D centroid(final Iterable<Vector3D> pts) {
- final Iterator<Vector3D> it = pts.iterator();
- if (!it.hasNext()) {
- throw new IllegalArgumentException("Cannot compute centroid: no points given");
- }
- return computeCentroid(it.next(), it);
- }
- /** Internal method for computing the centroid of a set of points.
- * @param first first point
- * @param more iterator with additional points
- * @return the centroid of the point set
- */
- private static Vector3D computeCentroid(final Vector3D first, final Iterator<? extends Vector3D> more) {
- final Sum sum = Sum.of(first);
- int count = 1;
- while (more.hasNext()) {
- sum.add(more.next());
- ++count;
- }
- return sum.get().multiply(1.0 / count);
- }
- /**
- * Represents unit vectors.
- * This allows optimizations for certain operations.
- */
- public static final class Unit extends Vector3D {
- /** Unit vector (coordinates: 1, 0, 0). */
- public static final Unit PLUS_X = new Unit(1d, 0d, 0d);
- /** Negation of unit vector (coordinates: -1, 0, 0). */
- public static final Unit MINUS_X = new Unit(-1d, 0d, 0d);
- /** Unit vector (coordinates: 0, 1, 0). */
- public static final Unit PLUS_Y = new Unit(0d, 1d, 0d);
- /** Negation of unit vector (coordinates: 0, -1, 0). */
- public static final Unit MINUS_Y = new Unit(0d, -1d, 0d);
- /** Unit vector (coordinates: 0, 0, 1). */
- public static final Unit PLUS_Z = new Unit(0d, 0d, 1d);
- /** Negation of unit vector (coordinates: 0, 0, -1). */
- public static final Unit MINUS_Z = new Unit(0d, 0d, -1d);
- /** Maximum coordinate value for computing normalized vectors
- * with raw, unscaled values.
- */
- private static final double UNSCALED_MAX = 0x1.0p+500;
- /** Factor used to scale up coordinate values in order to produce
- * normalized coordinates without overflow or underflow.
- */
- private static final double SCALE_UP_FACTOR = 0x1.0p+600;
- /** Factor used to scale down coordinate values in order to produce
- * normalized coordinates without overflow or underflow.
- */
- private static final double SCALE_DOWN_FACTOR = 0x1.0p-600;
- /** Simple constructor. Callers are responsible for ensuring that the given
- * values represent a normalized vector.
- * @param x x coordinate value
- * @param y x coordinate value
- * @param z x coordinate value
- */
- private Unit(final double x, final double y, final double z) {
- super(x, y, z);
- }
- /** {@inheritDoc} */
- @Override
- public double norm() {
- return 1;
- }
- /** {@inheritDoc} */
- @Override
- public double normSq() {
- return 1;
- }
- /** {@inheritDoc} */
- @Override
- public Unit normalize() {
- return this;
- }
- /** {@inheritDoc} */
- @Override
- public Unit normalizeOrNull() {
- return this;
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D withNorm(final double mag) {
- return multiply(mag);
- }
- /** {@inheritDoc} */
- @Override
- public Unit negate() {
- return new Unit(-getX(), -getY(), -getZ());
- }
- /** Create a normalized vector.
- * @param x Vector coordinate.
- * @param y Vector coordinate.
- * @param z Vector coordinate.
- * @return a vector whose norm is 1.
- * @throws IllegalArgumentException if the norm of the given value is zero, NaN,
- * or infinite
- */
- public static Unit from(final double x, final double y, final double z) {
- return tryCreateNormalized(x, y, z, true);
- }
- /** Create a normalized vector.
- * @param v Vector.
- * @return a vector whose norm is 1.
- * @throws IllegalArgumentException if the norm of the given value is zero, NaN,
- * or infinite
- */
- public static Unit from(final Vector3D v) {
- return v instanceof Unit ?
- (Unit) v :
- from(v.getX(), v.getY(), v.getZ());
- }
- /** Attempt to create a normalized vector from the given coordinate values. If {@code throwOnFailure}
- * is true, an exception is thrown if a normalized vector cannot be created. Otherwise, null
- * is returned.
- * @param x x coordinate
- * @param y y coordinate
- * @param z z coordinate
- * @param throwOnFailure if true, an exception will be thrown if a normalized vector cannot be created
- * @return normalized vector or null if one cannot be created and {@code throwOnFailure}
- * is false
- * @throws IllegalArgumentException if the computed norm is zero, NaN, or infinite
- */
- private static Unit tryCreateNormalized(final double x, final double y, final double z,
- final boolean throwOnFailure) {
- // Compute the inverse norm directly. If the result is a non-zero real number,
- // then we can go ahead and construct the unit vector immediately. If not,
- // we'll do some extra work for edge cases.
- final double norm = Math.sqrt((x * x) + (y * y) + (z * z));
- final double normInv = 1.0 / norm;
- if (Vectors.isRealNonZero(normInv)) {
- return new Unit(
- x * normInv,
- y * normInv,
- z * normInv);
- }
- // Direct computation did not work. Try scaled versions of the coordinates
- // to handle overflow and underflow.
- final double scaledX;
- final double scaledY;
- final double scaledZ;
- final double maxCoord = Math.max(Math.max(Math.abs(x), Math.abs(y)), Math.abs(z));
- if (maxCoord > UNSCALED_MAX) {
- scaledX = x * SCALE_DOWN_FACTOR;
- scaledY = y * SCALE_DOWN_FACTOR;
- scaledZ = z * SCALE_DOWN_FACTOR;
- } else {
- scaledX = x * SCALE_UP_FACTOR;
- scaledY = y * SCALE_UP_FACTOR;
- scaledZ = z * SCALE_UP_FACTOR;
- }
- final double scaledNormInv = 1.0 / Math.sqrt(
- (scaledX * scaledX) +
- (scaledY * scaledY) +
- (scaledZ * scaledZ));
- if (Vectors.isRealNonZero(scaledNormInv)) {
- return new Unit(
- scaledX * scaledNormInv,
- scaledY * scaledNormInv,
- scaledZ * scaledNormInv);
- } else if (throwOnFailure) {
- throw Vectors.illegalNorm(norm);
- }
- return null;
- }
- }
- /** Class used to create high-accuracy sums of vectors. Each vector component is
- * summed using an instance of {@link org.apache.commons.numbers.core.Sum}.
- *
- * <p>This class is mutable and not thread-safe.
- * @see org.apache.commons.numbers.core.Sum
- */
- public static final class Sum extends EuclideanVectorSum<Vector3D> {
- /** X component sum. */
- private final org.apache.commons.numbers.core.Sum xsum;
- /** Y component sum. */
- private final org.apache.commons.numbers.core.Sum ysum;
- /** Z component sum. */
- private final org.apache.commons.numbers.core.Sum zsum;
- /** Construct a new instance with the given initial value.
- * @param initial initial value
- */
- Sum(final Vector3D initial) {
- this.xsum = org.apache.commons.numbers.core.Sum.of(initial.x);
- this.ysum = org.apache.commons.numbers.core.Sum.of(initial.y);
- this.zsum = org.apache.commons.numbers.core.Sum.of(initial.z);
- }
- /** {@inheritDoc} */
- @Override
- public Sum add(final Vector3D vec) {
- xsum.add(vec.x);
- ysum.add(vec.y);
- zsum.add(vec.z);
- return this;
- }
- /** {@inheritDoc} */
- @Override
- public Sum addScaled(final double scale, final Vector3D vec) {
- xsum.addProduct(scale, vec.x);
- ysum.addProduct(scale, vec.y);
- zsum.addProduct(scale, vec.z);
- return this;
- }
- /** {@inheritDoc} */
- @Override
- public Vector3D get() {
- return Vector3D.of(
- xsum.getAsDouble(),
- ysum.getAsDouble(),
- zsum.getAsDouble());
- }
- /** Create a new instance with an initial value set to the {@link Vector3D#ZERO zero vector}.
- * @return new instance set to zero
- */
- public static Sum create() {
- return new Sum(Vector3D.ZERO);
- }
- /** Construct a new instance with an initial value set to the argument.
- * @param initial initial sum value
- * @return new instance
- */
- public static Sum of(final Vector3D initial) {
- return new Sum(initial);
- }
- /** Construct a new instance from multiple values.
- * @param first first vector
- * @param more additional vectors
- * @return new instance
- */
- public static Sum of(final Vector3D first, final Vector3D... more) {
- final Sum s = new Sum(first);
- for (final Vector3D v : more) {
- s.add(v);
- }
- return s;
- }
- }
- }