Rotation2D.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean.twod.rotation;
import org.apache.commons.geometry.euclidean.EuclideanTransform;
import org.apache.commons.geometry.euclidean.internal.Vectors;
import org.apache.commons.geometry.euclidean.twod.AffineTransformMatrix2D;
import org.apache.commons.geometry.euclidean.twod.Vector2D;
/** Class representing a rotation in 2 dimensional Euclidean space. Positive
* rotations are in a <em>counter-clockwise</em> direction.
*/
public final class Rotation2D implements EuclideanTransform<Vector2D> {
/** Instance representing a rotation of zero radians. */
private static final Rotation2D IDENTITY = new Rotation2D(0);
/** The angle of the rotation in radians. */
private final double angle;
/** The cosine of the angle of rotation, cached to avoid repeated computation. */
private final double cosAngle;
/** The sine of the angle of rotation, cached to avoid repeated computation. */
private final double sinAngle;
/** Create a new instance representing the given angle.
* @param angle the angle of rotation, in radians
*/
private Rotation2D(final double angle) {
this.angle = angle;
this.cosAngle = Math.cos(angle);
this.sinAngle = Math.sin(angle);
}
/** Get the angle of rotation in radians.
* @return the angle of rotation in radians
*/
public double getAngle() {
return angle;
}
/** {@inheritDoc} */
@Override
public Rotation2D inverse() {
return new Rotation2D(-angle);
}
/** {@inheritDoc}
*
* <p>This method simply returns true since rotations always preserve the orientation
* of the space.</p>
*/
@Override
public boolean preservesOrientation() {
return true;
}
/** {@inheritDoc} */
@Override
public Vector2D apply(final Vector2D pt) {
final double x = pt.getX();
final double y = pt.getY();
return Vector2D.of(
(x * cosAngle) - (y * sinAngle),
(x * sinAngle) + (y * cosAngle)
);
}
/** {@inheritDoc}
*
* <p>This method simply calls {@code apply(vec)} since rotations treat
* points and vectors similarly.</p>
* */
@Override
public Vector2D applyVector(final Vector2D vec) {
return apply(vec);
}
/** Return an {@link AffineTransformMatrix2D} representing the same rotation
* as this instance.
* @return a transform matrix representing the same rotation
*/
public AffineTransformMatrix2D toMatrix() {
return AffineTransformMatrix2D.of(
cosAngle, -sinAngle, 0.0,
sinAngle, cosAngle, 0.0
);
}
/** {@inheritDoc} */
@Override
public int hashCode() {
return Double.hashCode(angle);
}
/** {@inheritDoc} */
@Override
public boolean equals(final Object obj) {
if (this == obj) {
return true;
}
if (!(obj instanceof Rotation2D)) {
return false;
}
final Rotation2D other = (Rotation2D) obj;
return Double.compare(this.angle, other.angle) == 0;
}
/** {@inheritDoc} */
@Override
public String toString() {
final StringBuilder sb = new StringBuilder();
sb.append(this.getClass().getSimpleName())
.append("[angle=")
.append(angle)
.append(']');
return sb.toString();
}
/** Create a new instance with the given angle of rotation.
* @param angle the angle of rotation in radians
* @return a new instance with the given angle of rotation
*/
public static Rotation2D of(final double angle) {
return new Rotation2D(angle);
}
/** Return an instance representing the identity rotation, ie a rotation
* of zero radians.
* @return an instance representing a rotation of zero radians
*/
public static Rotation2D identity() {
return IDENTITY;
}
/** Create a rotation instance that rotates the vector {@code u} to point in the direction of
* vector {@code v}.
* @param u input vector
* @param v target vector
* @return a rotation instance that rotates {@code u} to point in the direction of {@code v}
* @throws IllegalArgumentException if either vector cannot be normalized
*/
public static Rotation2D createVectorRotation(final Vector2D u, final Vector2D v) {
// make sure that the vectors are real-valued and of non-zero length; we don't
// actually need to use the norm value; we just need to check its properties
Vectors.checkedNorm(u);
Vectors.checkedNorm(v);
final double uAzimuth = Math.atan2(u.getY(), u.getX());
final double vAzimuth = Math.atan2(v.getY(), v.getX());
return of(vAzimuth - uAzimuth);
}
}