AbstractAffineTransformMatrix.java
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* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
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*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
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*/
package org.apache.commons.geometry.euclidean;
/** Base class for affine transform matrices in Euclidean space.
*
* @param <V> Vector/point implementation type defining the space.
* @param <M> Matrix transform implementation type.
*/
public abstract class AbstractAffineTransformMatrix<
V extends EuclideanVector<V>,
M extends AbstractAffineTransformMatrix<V, M>>
implements EuclideanTransform<V> {
/** Apply this transform to the given vector, ignoring translations and normalizing the
* result. This is equivalent to {@code transform.applyVector(vec).normalize()} but without
* the intermediate vector instance.
*
* @param vec the vector to transform
* @return the new, transformed unit vector
* @throws IllegalArgumentException if the transformed vector coordinates cannot be normalized
* @see #applyVector(EuclideanVector)
*/
public abstract V applyDirection(V vec);
/** Get the determinant of the matrix.
* @return the determinant of the matrix
*/
public abstract double determinant();
/** {@inheritDoc}
* @throws IllegalStateException if the matrix cannot be inverted
*/
@Override
public abstract M inverse();
/** Return a matrix containing only the linear portion of this transform.
* The returned instance contains the same matrix elements as this instance
* but with the translation component set to zero.
* @return a matrix containing only the linear portion of this transform
*/
public abstract M linear();
/** Return a matrix containing the transpose of the linear portion of this transform.
* The returned instance is linear, meaning it has a translation component of zero.
* @return a matrix containing the transpose of the linear portion of this transform
*/
public abstract M linearTranspose();
/** Return a transform suitable for transforming normals. The returned matrix is
* the inverse transpose of the linear portion of this instance, i.e.
* <code>N = (L<sup>-1</sup>)<sup>T</sup></code>, where <code>L</code> is the linear portion
* of this instance and <code>N</code> is the returned matrix. Note that normals
* transformed with the returned matrix may be scaled during transformation and require
* normalization.
* @return a transform suitable for transforming normals
* @throws IllegalStateException if the matrix cannot be inverted
* @see <a href="https://en.wikipedia.org/wiki/Normal_(geometry)#Transforming_normals">Transforming normals</a>
*/
public M normalTransform() {
return inverse().linearTranspose();
}
/** {@inheritDoc}
*
* <p>This method returns true if the determinant of the matrix is positive.</p>
*/
@Override
public boolean preservesOrientation() {
return determinant() > 0.0;
}
}