EuclideanVector.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.euclidean;
import org.apache.commons.geometry.core.Point;
import org.apache.commons.geometry.core.Vector;
import org.apache.commons.geometry.euclidean.internal.Vectors;
import org.apache.commons.numbers.core.Precision;
/** Abstract base class for Euclidean vectors <em>and</em> points. See
* {@link org.apache.commons.geometry.euclidean here} for a discussion
* of the combination of point and vector functionality into a single
* class hierarchy.
*
* @param <V> Vector implementation type
*/
public abstract class EuclideanVector<V extends EuclideanVector<V>>
implements Vector<V>, Point<V> {
/** Return the vector representing the displacement from this vector
* to the given vector. This is exactly equivalent to {@code v.subtract(thisVector)}
* but with a method name that is much easier to visualize.
* @param v the vector that the returned vector will be directed toward
* @return vector representing the displacement <em>from</em> this vector <em>to</em> the given vector
*/
public abstract V vectorTo(V v);
/** Return the unit vector representing the direction of displacement from this
* vector to the given vector. This is exactly equivalent to {@code v.subtract(thisVector).normalize()}
* but without the intermediate vector instance.
* @param v the vector that the returned vector will be directed toward
* @return unit vector representing the direction of displacement <em>from</em> this vector
* <em>to</em> the given vector
* @throws IllegalArgumentException if the norm of the vector pointing
* from this instance to {@code v} is zero, NaN, or infinite
*/
public abstract V directionTo(V v);
/** Get a vector constructed by linearly interpolating between this vector and the given vector.
* The vector coordinates are generated by the equation {@code V = (1 - t)*A + t*B}, where {@code A}
* is the current vector and {@code B} is the given vector. This means that if {@code t = 0}, a
* vector equal to the current vector will be returned. If {@code t = 1}, a vector equal to the
* argument will be returned. The {@code t} parameter is not constrained to the range {@code [0, 1]},
* meaning that linear extrapolation can also be performed with this method.
* @param v other vector
* @param t interpolation parameter
* @return interpolated or extrapolated vector
*/
public abstract V lerp(V v, double t);
/** Return true if the current instance and given vector are considered equal as evaluated by the
* given precision context.
*
* <p>Equality is determined by comparing each pair of components in turn from the two
* vectors. If all components evaluate as equal, then the vectors are considered equal. If any are
* not equal, then the vectors are not considered equal. Note that this approach means that the
* calculated distance between two "equal" vectors may be as much as <code>√(n * eps<sup>2</sup>)</code>,
* where {@code n} is the number of components in the vector and {@code eps} is the maximum epsilon
* value allowed by the precision context.
* @param v vector to check for equality
* @param precision precision context used to determine floating point equality
* @return true if the current instance is considered equal to the given vector when using
* the given precision context; otherwise false
*/
public abstract boolean eq(V v, Precision.DoubleEquivalence precision);
/** Return true if the current instance is considered equal to the zero vector as evaluated by the
* given precision context. This is a convenience method equivalent to
* {@code vec.equals(vec.getZero(), precision)}.
*
* @param precision precision context used to determine floating point equality
* @return true if the current instance is considered equal to the zero vector when using
* the given precision context; otherwise false
* @see #eq(EuclideanVector, Precision.DoubleEquivalence)
*/
public boolean isZero(final Precision.DoubleEquivalence precision) {
return eq(getZero(), precision);
}
/** Return the vector norm value, throwing an {@link IllegalArgumentException} if the value is not real
* (ie, NaN or infinite) or zero.
* @return the vector norm value, guaranteed to be real and non-zero
* @throws IllegalArgumentException if the vector norm is zero, NaN, or infinite
*/
protected double getCheckedNorm() {
return Vectors.checkedNorm(this);
}
}