EuclideanVector.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.euclidean;
- import org.apache.commons.geometry.core.Point;
- import org.apache.commons.geometry.core.Vector;
- import org.apache.commons.geometry.euclidean.internal.Vectors;
- import org.apache.commons.numbers.core.Precision;
- /** Abstract base class for Euclidean vectors <em>and</em> points. See
- * {@link org.apache.commons.geometry.euclidean here} for a discussion
- * of the combination of point and vector functionality into a single
- * class hierarchy.
- *
- * @param <V> Vector implementation type
- */
- public abstract class EuclideanVector<V extends EuclideanVector<V>>
- implements Vector<V>, Point<V> {
- /** Return the vector representing the displacement from this vector
- * to the given vector. This is exactly equivalent to {@code v.subtract(thisVector)}
- * but with a method name that is much easier to visualize.
- * @param v the vector that the returned vector will be directed toward
- * @return vector representing the displacement <em>from</em> this vector <em>to</em> the given vector
- */
- public abstract V vectorTo(V v);
- /** Return the unit vector representing the direction of displacement from this
- * vector to the given vector. This is exactly equivalent to {@code v.subtract(thisVector).normalize()}
- * but without the intermediate vector instance.
- * @param v the vector that the returned vector will be directed toward
- * @return unit vector representing the direction of displacement <em>from</em> this vector
- * <em>to</em> the given vector
- * @throws IllegalArgumentException if the norm of the vector pointing
- * from this instance to {@code v} is zero, NaN, or infinite
- */
- public abstract V directionTo(V v);
- /** Get a vector constructed by linearly interpolating between this vector and the given vector.
- * The vector coordinates are generated by the equation {@code V = (1 - t)*A + t*B}, where {@code A}
- * is the current vector and {@code B} is the given vector. This means that if {@code t = 0}, a
- * vector equal to the current vector will be returned. If {@code t = 1}, a vector equal to the
- * argument will be returned. The {@code t} parameter is not constrained to the range {@code [0, 1]},
- * meaning that linear extrapolation can also be performed with this method.
- * @param v other vector
- * @param t interpolation parameter
- * @return interpolated or extrapolated vector
- */
- public abstract V lerp(V v, double t);
- /** Return true if the current instance and given vector are considered equal as evaluated by the
- * given precision context.
- *
- * <p>Equality is determined by comparing each pair of components in turn from the two
- * vectors. If all components evaluate as equal, then the vectors are considered equal. If any are
- * not equal, then the vectors are not considered equal. Note that this approach means that the
- * calculated distance between two "equal" vectors may be as much as <code>√(n * eps<sup>2</sup>)</code>,
- * where {@code n} is the number of components in the vector and {@code eps} is the maximum epsilon
- * value allowed by the precision context.
- * @param v vector to check for equality
- * @param precision precision context used to determine floating point equality
- * @return true if the current instance is considered equal to the given vector when using
- * the given precision context; otherwise false
- */
- public abstract boolean eq(V v, Precision.DoubleEquivalence precision);
- /** Return true if the current instance is considered equal to the zero vector as evaluated by the
- * given precision context. This is a convenience method equivalent to
- * {@code vec.equals(vec.getZero(), precision)}.
- *
- * @param precision precision context used to determine floating point equality
- * @return true if the current instance is considered equal to the zero vector when using
- * the given precision context; otherwise false
- * @see #eq(EuclideanVector, Precision.DoubleEquivalence)
- */
- public boolean isZero(final Precision.DoubleEquivalence precision) {
- return eq(getZero(), precision);
- }
- /** Return the vector norm value, throwing an {@link IllegalArgumentException} if the value is not real
- * (ie, NaN or infinite) or zero.
- * @return the vector norm value, guaranteed to be real and non-zero
- * @throws IllegalArgumentException if the vector norm is zero, NaN, or infinite
- */
- protected double getCheckedNorm() {
- return Vectors.checkedNorm(this);
- }
- }