ObjTriangleMeshReader.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.io.euclidean.threed.obj;
- import java.io.Reader;
- import java.util.ArrayList;
- import java.util.Iterator;
- import java.util.List;
- import org.apache.commons.geometry.euclidean.threed.Vector3D;
- import org.apache.commons.geometry.euclidean.threed.mesh.SimpleTriangleMesh;
- import org.apache.commons.geometry.euclidean.threed.mesh.TriangleMesh;
- import org.apache.commons.numbers.core.Precision;
- /** Class for reading OBJ content as a {@link TriangleMesh triangle mesh}.
- */
- public class ObjTriangleMeshReader extends AbstractObjPolygonReader {
- /** Object used to construct the mesh. */
- private final SimpleTriangleMesh.Builder meshBuilder;
- /** List of normals discovered in the input. */
- private final List<Vector3D> normals = new ArrayList<>();
- /** Construct a new instance that reads OBJ content from the given reader.
- * @param reader reader to read from
- * @param precision precision context used to compare floating point numbers
- */
- public ObjTriangleMeshReader(final Reader reader, final Precision.DoubleEquivalence precision) {
- super(reader);
- this.meshBuilder = SimpleTriangleMesh.builder(precision);
- }
- /** Return a {@link TriangleMesh triangle mesh} constructed from all of the OBJ content
- * from the underlying reader. Non-triangle faces are converted to triangles using a simple
- * triangle fan. All vertices present in the OBJ content are also present in the returned mesh,
- * regardless of whether or not they are used in a face.
- * @return triangle mesh containing all data from the OBJ content
- * @throws IllegalStateException if data format error occurs
- * @throws java.io.UncheckedIOException if an I/O error occurs
- */
- public TriangleMesh readTriangleMesh() {
- PolygonObjParser.Face face;
- Vector3D definedNormal;
- Iterator<PolygonObjParser.VertexAttributes> attrs;
- while ((face = readFace()) != null) {
- // get the face attributes in the proper counter-clockwise orientation
- definedNormal = face.getDefinedCompositeNormal(normals::get);
- attrs = face.getVertexAttributesCounterClockwise(definedNormal, meshBuilder::getVertex).iterator();
- // add the face vertices using a triangle fan
- final int p0 = attrs.next().getVertexIndex();
- int p1 = attrs.next().getVertexIndex();
- int p2;
- while (attrs.hasNext()) {
- p2 = attrs.next().getVertexIndex();
- meshBuilder.addFace(p0, p1, p2);
- p1 = p2;
- }
- }
- return meshBuilder.build();
- }
- /** {@inheritDoc} */
- @Override
- protected void handleVertex(final Vector3D vertex) {
- meshBuilder.addVertex(vertex);
- }
- /** {@inheritDoc} */
- @Override
- protected void handleNormal(final Vector3D normal) {
- normals.add(normal);
- }
- }