FacetDefinitions.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.geometry.io.euclidean.threed;
- import java.util.Collection;
- import java.util.Objects;
- import org.apache.commons.geometry.euclidean.threed.ConvexPolygon3D;
- import org.apache.commons.geometry.euclidean.threed.Planes;
- import org.apache.commons.geometry.euclidean.threed.Vector3D;
- import org.apache.commons.numbers.core.Precision;
- /** Class containing static methods that operate on {@link FacetDefinition} instances.
- */
- public final class FacetDefinitions {
- /** Utility class; no instantiation. */
- private FacetDefinitions() {}
- /** Construct a {@link ConvexPolygon3D} from the given facet vertices and optional normal.
- * If the normal is non-null, this method attempts to honor it by making the
- * polygon point in a similar (but not necessarily equal) direction, reversing the
- * order of vertices if needed.
- * @param vertices facet vertices
- * @param normal facet normal; may be null
- * @param precision precision context used for floating point comparisons
- * @return convex polygon constructed from the vertices and normal
- * @throws IllegalArgumentException if a valid convex polygon cannot be constructed
- */
- public static ConvexPolygon3D toPolygon(final Collection<Vector3D> vertices, final Vector3D normal,
- final Precision.DoubleEquivalence precision) {
- final ConvexPolygon3D polygon = Planes.convexPolygonFromVertices(vertices, precision);
- // ensure that the polygon normal matches whatever normal was defined, if any
- if (normal != null &&
- normal.dot(polygon.getPlane().getNormal()) < 0) {
- return polygon.reverse();
- }
- return polygon;
- }
- /** Construct a {@link ConvexPolygon3D} from the vertices of the given facet. This method
- * attempts to honor any normal defined for the facet by making the polygon point in a similar
- * (but not necessarily equal) direction by reversing the order of vertices if needed.
- * @param facet facet to convert to a polygon instance
- * @param precision precision context used for floating point comparisons
- * @return convex polygon constructed from the facet
- * @throws NullPointerException if either argument is null
- * @throws IllegalArgumentException if a valid convex polygon cannot be constructed
- */
- public static ConvexPolygon3D toPolygon(final FacetDefinition facet, final Precision.DoubleEquivalence precision) {
- Objects.requireNonNull(facet, "Facet cannot be null");
- Objects.requireNonNull(precision, "Precision context cannot be null");
- return toPolygon(facet.getVertices(), facet.getNormal(), precision);
- }
- }