FacetDefinitions.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.apache.commons.geometry.io.euclidean.threed;
import java.util.Collection;
import java.util.Objects;
import org.apache.commons.geometry.euclidean.threed.ConvexPolygon3D;
import org.apache.commons.geometry.euclidean.threed.Planes;
import org.apache.commons.geometry.euclidean.threed.Vector3D;
import org.apache.commons.numbers.core.Precision;
/** Class containing static methods that operate on {@link FacetDefinition} instances.
*/
public final class FacetDefinitions {
/** Utility class; no instantiation. */
private FacetDefinitions() {}
/** Construct a {@link ConvexPolygon3D} from the given facet vertices and optional normal.
* If the normal is non-null, this method attempts to honor it by making the
* polygon point in a similar (but not necessarily equal) direction, reversing the
* order of vertices if needed.
* @param vertices facet vertices
* @param normal facet normal; may be null
* @param precision precision context used for floating point comparisons
* @return convex polygon constructed from the vertices and normal
* @throws IllegalArgumentException if a valid convex polygon cannot be constructed
*/
public static ConvexPolygon3D toPolygon(final Collection<Vector3D> vertices, final Vector3D normal,
final Precision.DoubleEquivalence precision) {
final ConvexPolygon3D polygon = Planes.convexPolygonFromVertices(vertices, precision);
// ensure that the polygon normal matches whatever normal was defined, if any
if (normal != null &&
normal.dot(polygon.getPlane().getNormal()) < 0) {
return polygon.reverse();
}
return polygon;
}
/** Construct a {@link ConvexPolygon3D} from the vertices of the given facet. This method
* attempts to honor any normal defined for the facet by making the polygon point in a similar
* (but not necessarily equal) direction by reversing the order of vertices if needed.
* @param facet facet to convert to a polygon instance
* @param precision precision context used for floating point comparisons
* @return convex polygon constructed from the facet
* @throws NullPointerException if either argument is null
* @throws IllegalArgumentException if a valid convex polygon cannot be constructed
*/
public static ConvexPolygon3D toPolygon(final FacetDefinition facet, final Precision.DoubleEquivalence precision) {
Objects.requireNonNull(facet, "Facet cannot be null");
Objects.requireNonNull(precision, "Precision context cannot be null");
return toPolygon(facet.getVertices(), facet.getNormal(), precision);
}
}