001/* 002 * Licensed to the Apache Software Foundation (ASF) under one or more 003 * contributor license agreements. See the NOTICE file distributed with 004 * this work for additional information regarding copyright ownership. 005 * The ASF licenses this file to You under the Apache License, Version 2.0 006 * (the "License"); you may not use this file except in compliance with 007 * the License. You may obtain a copy of the License at 008 * 009 * http://www.apache.org/licenses/LICENSE-2.0 010 * 011 * Unless required by applicable law or agreed to in writing, software 012 * distributed under the License is distributed on an "AS IS" BASIS, 013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 014 * See the License for the specific language governing permissions and 015 * limitations under the License. 016 */ 017package org.apache.commons.math3.geometry.euclidean.twod; 018 019import org.apache.commons.math3.geometry.Point; 020import org.apache.commons.math3.util.FastMath; 021 022/** Simple container for a two-points segment. 023 * @since 3.0 024 */ 025public class Segment { 026 027 /** Start point of the segment. */ 028 private final Vector2D start; 029 030 /** End point of the segment. */ 031 private final Vector2D end; 032 033 /** Line containing the segment. */ 034 private final Line line; 035 036 /** Build a segment. 037 * @param start start point of the segment 038 * @param end end point of the segment 039 * @param line line containing the segment 040 */ 041 public Segment(final Vector2D start, final Vector2D end, final Line line) { 042 this.start = start; 043 this.end = end; 044 this.line = line; 045 } 046 047 /** Get the start point of the segment. 048 * @return start point of the segment 049 */ 050 public Vector2D getStart() { 051 return start; 052 } 053 054 /** Get the end point of the segment. 055 * @return end point of the segment 056 */ 057 public Vector2D getEnd() { 058 return end; 059 } 060 061 /** Get the line containing the segment. 062 * @return line containing the segment 063 */ 064 public Line getLine() { 065 return line; 066 } 067 068 /** Calculates the shortest distance from a point to this line segment. 069 * <p> 070 * If the perpendicular extension from the point to the line does not 071 * cross in the bounds of the line segment, the shortest distance to 072 * the two end points will be returned. 073 * </p> 074 * 075 * Algorithm adapted from: 076 * <a href="http://www.codeguru.com/forum/printthread.php?s=cc8cf0596231f9a7dba4da6e77c29db3&t=194400&pp=15&page=1"> 077 * Thread @ Codeguru</a> 078 * 079 * @param p to check 080 * @return distance between the instance and the point 081 * @since 3.1 082 */ 083 public double distance(final Vector2D p) { 084 final double deltaX = end.getX() - start.getX(); 085 final double deltaY = end.getY() - start.getY(); 086 087 final double r = ((p.getX() - start.getX()) * deltaX + (p.getY() - start.getY()) * deltaY) / 088 (deltaX * deltaX + deltaY * deltaY); 089 090 // r == 0 => P = startPt 091 // r == 1 => P = endPt 092 // r < 0 => P is on the backward extension of the segment 093 // r > 1 => P is on the forward extension of the segment 094 // 0 < r < 1 => P is on the segment 095 096 // if point isn't on the line segment, just return the shortest distance to the end points 097 if (r < 0 || r > 1) { 098 final double dist1 = getStart().distance((Point<Euclidean2D>) p); 099 final double dist2 = getEnd().distance((Point<Euclidean2D>) p); 100 101 return FastMath.min(dist1, dist2); 102 } 103 else { 104 // find point on line and see if it is in the line segment 105 final double px = start.getX() + r * deltaX; 106 final double py = start.getY() + r * deltaY; 107 108 final Vector2D interPt = new Vector2D(px, py); 109 return interPt.distance((Point<Euclidean2D>) p); 110 } 111 } 112}