BoostMath.java
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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// (C) Copyright John Maddock 2006.
// Use, modification and distribution are subject to the
// Boost Software License, Version 1.0. (See accompanying file
// LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
package org.apache.commons.numbers.gamma;
/**
* Math functions used by the Boost functions.
*
* <p>This code has been adapted from the <a href="https://www.boost.org/">Boost</a>
* {@code c++} implementations in {@code <boost/math/special_functions/>}.
* All work is copyright John Maddock 2006 and subject to the Boost Software License.
*/
final class BoostMath {
/** Private constructor. */
private BoostMath() {
// intentionally empty.
}
/**
* Returns {@code pow(x, y) - 1}. This function is accurate when {@code x -> 1} or {@code y} is
* small.
*
* <p>Adapted from {@code boost/math/special_functions/powm1.hpp}. Explicit handling of
* edges cases (overflow, domain error) using the policy has been removed.
*
* @param x the x
* @param y the y
* @return {@code pow(x, y) - 1}
*/
static double powm1(double x, double y) {
if (x > 0) {
// Check for small y or x close to 1.
// Require term < 0.5
// => log(x) * y < 0.5
// Assume log(x) ~ (x - 1) [true when x is close to 1]
// => |(x-1) * y| < 0.5
if (Math.abs(y * (x - 1)) < 0.5 || Math.abs(y) < 0.2) {
// We don't have any good/quick approximation for log(x) * y
// so just try it and see:
final double l = y * Math.log(x);
if (l < 0.5) {
return Math.expm1(l);
}
// fall through....
}
} else if (x < 0 &&
// y had better be an integer:
// x is negative.
// pow(x, y) only allowed if y is an integer.
// if y is even then we can invert non-zero finite x.
Math.rint(y * 0.5) == y * 0.5) {
return powm1(-x, y);
}
return Math.pow(x, y) - 1;
}
}