BoostMath.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- // (C) Copyright John Maddock 2006.
- // Use, modification and distribution are subject to the
- // Boost Software License, Version 1.0. (See accompanying file
- // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- package org.apache.commons.numbers.gamma;
- /**
- * Math functions used by the Boost functions.
- *
- * <p>This code has been adapted from the <a href="https://www.boost.org/">Boost</a>
- * {@code c++} implementations in {@code <boost/math/special_functions/>}.
- * All work is copyright John Maddock 2006 and subject to the Boost Software License.
- */
- final class BoostMath {
- /** Private constructor. */
- private BoostMath() {
- // intentionally empty.
- }
- /**
- * Returns {@code pow(x, y) - 1}. This function is accurate when {@code x -> 1} or {@code y} is
- * small.
- *
- * <p>Adapted from {@code boost/math/special_functions/powm1.hpp}. Explicit handling of
- * edges cases (overflow, domain error) using the policy has been removed.
- *
- * @param x the x
- * @param y the y
- * @return {@code pow(x, y) - 1}
- */
- static double powm1(double x, double y) {
- if (x > 0) {
- // Check for small y or x close to 1.
- // Require term < 0.5
- // => log(x) * y < 0.5
- // Assume log(x) ~ (x - 1) [true when x is close to 1]
- // => |(x-1) * y| < 0.5
- if (Math.abs(y * (x - 1)) < 0.5 || Math.abs(y) < 0.2) {
- // We don't have any good/quick approximation for log(x) * y
- // so just try it and see:
- final double l = y * Math.log(x);
- if (l < 0.5) {
- return Math.expm1(l);
- }
- // fall through....
- }
- } else if (x < 0 &&
- // y had better be an integer:
- // x is negative.
- // pow(x, y) only allowed if y is an integer.
- // if y is even then we can invert non-zero finite x.
- Math.rint(y * 0.5) == y * 0.5) {
- return powm1(-x, y);
- }
- return Math.pow(x, y) - 1;
- }
- }