TriangleSampler.java
- /*
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed with
- * this work for additional information regarding copyright ownership.
- * The ASF licenses this file to You under the Apache License, Version 2.0
- * (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- package org.apache.commons.rng.sampling.shape;
- import org.apache.commons.rng.UniformRandomProvider;
- import org.apache.commons.rng.sampling.SharedStateObjectSampler;
- /**
- * Generate points <a href="https://mathworld.wolfram.com/TrianglePointPicking.html">
- * uniformly distributed within a triangle</a>.
- *
- * <ul>
- * <li>
- * Uses the algorithm described in:
- * <blockquote>
- * Turk, G. <i>Generating random points in triangles</i>. Glassner, A. S. (ed) (1990).<br>
- * <strong>Graphic Gems</strong> Academic Press, pp. 24-28.
- * </blockquote>
- * </li>
- * </ul>
- *
- * <p>Sampling uses:</p>
- *
- * <ul>
- * <li>{@link UniformRandomProvider#nextDouble()}
- * </ul>
- *
- * @since 1.4
- */
- public abstract class TriangleSampler implements SharedStateObjectSampler<double[]> {
- /** The dimension for 2D sampling. */
- private static final int TWO_D = 2;
- /** The dimension for 3D sampling. */
- private static final int THREE_D = 3;
- /** The source of randomness. */
- private final UniformRandomProvider rng;
- // The following code defines a plane as the set of all points r:
- // r = r0 + sv + tw
- // where s and t range over all real numbers, v and w are given linearly independent
- // vectors defining the plane, and r0 is an arbitrary (but fixed) point in the plane.
- //
- // Sampling from a triangle (a,b,c) is performed when:
- // s and t are in [0, 1] and s+t <= 1;
- // r0 is one triangle vertex (a);
- // and v (b-a) and w (c-a) are vectors from the other two vertices to r0.
- //
- // For robustness with large value coordinates the point r is computed without
- // the requirement to compute v and w which can overflow:
- //
- // a + s(b-a) + t(c-a) == a + sb - sa + tc - ta
- // == a(1 - s - t) + sb + tc
- //
- // Assuming the uniform deviates are from the 2^53 dyadic rationals in [0, 1) if s+t <= 1
- // then 1 - (s+t) is exact. Sampling is then done using:
- //
- // if (s + t <= 1):
- // p = a(1 - (s + t)) + sb + tc
- // else:
- // p = a(1 - (1 - s) - (1 - t)) + (1 - s)b + (1 - t)c
- // p = a(s - 1 + t) + (1 - s)b + (1 - t)c
- //
- // Note do not simplify (1 - (1 - s) - (1 - t)) to (s + t - 1) as s+t > 1 and has potential
- // loss of a single bit of randomness due to rounding. An exact sum is s - 1 + t.
- /**
- * Sample uniformly from a triangle in 2D. This is an non-array based specialisation of
- * {@link TriangleSamplerND} for performance.
- */
- private static final class TriangleSampler2D extends TriangleSampler {
- /** The x component of vertex a. */
- private final double ax;
- /** The y component of vertex a. */
- private final double ay;
- /** The x component of vertex b. */
- private final double bx;
- /** The y component of vertex b. */
- private final double by;
- /** The x component of vertex c. */
- private final double cx;
- /** The y component of vertex c. */
- private final double cy;
- /**
- * @param rng Source of randomness.
- * @param a The first vertex.
- * @param b The second vertex.
- * @param c The third vertex.
- */
- TriangleSampler2D(UniformRandomProvider rng, double[] a, double[] b, double[] c) {
- super(rng);
- ax = a[0];
- ay = a[1];
- bx = b[0];
- by = b[1];
- cx = c[0];
- cy = c[1];
- }
- /**
- * @param rng Generator of uniformly distributed random numbers
- * @param source Source to copy.
- */
- TriangleSampler2D(UniformRandomProvider rng, TriangleSampler2D source) {
- super(rng);
- ax = source.ax;
- ay = source.ay;
- bx = source.bx;
- by = source.by;
- cx = source.cx;
- cy = source.cy;
- }
- @Override
- public double[] createSample(double p1msmt, double s, double t) {
- return new double[] {p1msmt * ax + s * bx + t * cx,
- p1msmt * ay + s * by + t * cy};
- }
- @Override
- public TriangleSampler withUniformRandomProvider(UniformRandomProvider rng) {
- return new TriangleSampler2D(rng, this);
- }
- }
- /**
- * Sample uniformly from a triangle in 3D. This is an non-array based specialisation of
- * {@link TriangleSamplerND} for performance.
- */
- private static final class TriangleSampler3D extends TriangleSampler {
- /** The x component of vertex a. */
- private final double ax;
- /** The y component of vertex a. */
- private final double ay;
- /** The z component of vertex a. */
- private final double az;
- /** The x component of vertex b. */
- private final double bx;
- /** The y component of vertex b. */
- private final double by;
- /** The z component of vertex b. */
- private final double bz;
- /** The x component of vertex c. */
- private final double cx;
- /** The y component of vertex c. */
- private final double cy;
- /** The z component of vertex c. */
- private final double cz;
- /**
- * @param rng Source of randomness.
- * @param a The first vertex.
- * @param b The second vertex.
- * @param c The third vertex.
- */
- TriangleSampler3D(UniformRandomProvider rng, double[] a, double[] b, double[] c) {
- super(rng);
- ax = a[0];
- ay = a[1];
- az = a[2];
- bx = b[0];
- by = b[1];
- bz = b[2];
- cx = c[0];
- cy = c[1];
- cz = c[2];
- }
- /**
- * @param rng Generator of uniformly distributed random numbers
- * @param source Source to copy.
- */
- TriangleSampler3D(UniformRandomProvider rng, TriangleSampler3D source) {
- super(rng);
- ax = source.ax;
- ay = source.ay;
- az = source.az;
- bx = source.bx;
- by = source.by;
- bz = source.bz;
- cx = source.cx;
- cy = source.cy;
- cz = source.cz;
- }
- @Override
- public double[] createSample(double p1msmt, double s, double t) {
- return new double[] {p1msmt * ax + s * bx + t * cx,
- p1msmt * ay + s * by + t * cy,
- p1msmt * az + s * bz + t * cz};
- }
- @Override
- public TriangleSampler withUniformRandomProvider(UniformRandomProvider rng) {
- return new TriangleSampler3D(rng, this);
- }
- }
- /**
- * Sample uniformly from a triangle in ND.
- */
- private static final class TriangleSamplerND extends TriangleSampler {
- /** The first vertex. */
- private final double[] a;
- /** The second vertex. */
- private final double[] b;
- /** The third vertex. */
- private final double[] c;
- /**
- * @param rng Source of randomness.
- * @param a The first vertex.
- * @param b The second vertex.
- * @param c The third vertex.
- */
- TriangleSamplerND(UniformRandomProvider rng, double[] a, double[] b, double[] c) {
- super(rng);
- // Defensive copy
- this.a = a.clone();
- this.b = b.clone();
- this.c = c.clone();
- }
- /**
- * @param rng Generator of uniformly distributed random numbers
- * @param source Source to copy.
- */
- TriangleSamplerND(UniformRandomProvider rng, TriangleSamplerND source) {
- super(rng);
- // Shared state is immutable
- a = source.a;
- b = source.b;
- c = source.c;
- }
- @Override
- public double[] createSample(double p1msmt, double s, double t) {
- final double[] x = new double[a.length];
- for (int i = 0; i < x.length; i++) {
- x[i] = p1msmt * a[i] + s * b[i] + t * c[i];
- }
- return x;
- }
- @Override
- public TriangleSampler withUniformRandomProvider(UniformRandomProvider rng) {
- return new TriangleSamplerND(rng, this);
- }
- }
- /**
- * @param rng Source of randomness.
- */
- TriangleSampler(UniformRandomProvider rng) {
- this.rng = rng;
- }
- /**
- * @return a random Cartesian coordinate within the triangle.
- */
- @Override
- public double[] sample() {
- final double s = rng.nextDouble();
- final double t = rng.nextDouble();
- final double spt = s + t;
- if (spt > 1) {
- // Transform: s1 = 1 - s; t1 = 1 - t.
- // Compute: 1 - s1 - t1
- // Do not assume (1 - (1-s) - (1-t)) is (s + t - 1), i.e. (spt - 1.0),
- // to avoid loss of a random bit due to rounding when s + t > 1.
- // An exact sum is (s - 1 + t).
- return createSample(s - 1.0 + t, 1.0 - s, 1.0 - t);
- }
- // Here s + t is exact so can be subtracted to make 1 - s - t
- return createSample(1.0 - spt, s, t);
- }
- /**
- * Creates the sample given the random variates {@code s} and {@code t} in the
- * interval {@code [0, 1]} and {@code s + t <= 1}. The sum {@code 1 - s - t} is provided.
- * The sample can be obtained from the triangle abc using:
- * <pre>
- * p = a(1 - s - t) + sb + tc
- * </pre>
- *
- * @param p1msmt plus 1 minus s minus t (1 - s - t)
- * @param s the first variate s
- * @param t the second variate t
- * @return the sample
- */
- protected abstract double[] createSample(double p1msmt, double s, double t);
- /** {@inheritDoc} */
- // Redeclare the signature to return a TriangleSampler not a SharedStateObjectSampler<double[]>
- @Override
- public abstract TriangleSampler withUniformRandomProvider(UniformRandomProvider rng);
- /**
- * Create a triangle sampler with vertices {@code a}, {@code b} and {@code c}.
- * Sampled points are uniformly distributed within the triangle.
- *
- * <p>Sampling is supported in dimensions of 2 or above. Samples will lie in the
- * plane (2D Euclidean space) defined by using the three triangle vertices to
- * create two vectors starting at a point in the plane and orientated in
- * different directions along the plane.
- *
- * <p>No test for collinear points is performed. If the points are collinear the sampling
- * distribution is undefined.
- *
- * @param rng Source of randomness.
- * @param a The first vertex.
- * @param b The second vertex.
- * @param c The third vertex.
- * @return the sampler
- * @throws IllegalArgumentException If the vertices do not have the same
- * dimension; the dimension is less than 2; or vertices have non-finite coordinates
- */
- public static TriangleSampler of(UniformRandomProvider rng,
- double[] a,
- double[] b,
- double[] c) {
- final int dimension = a.length;
- if (dimension != b.length || dimension != c.length) {
- throw new IllegalArgumentException(
- new StringBuilder("Mismatch of vertex dimensions: ").append(dimension).append(',')
- .append(b.length).append(',')
- .append(c.length).toString());
- }
- // Detect non-finite vertices
- Coordinates.requireFinite(a, "Vertex a");
- Coordinates.requireFinite(b, "Vertex b");
- Coordinates.requireFinite(c, "Vertex c");
- // Low dimension specialisations
- if (dimension == TWO_D) {
- return new TriangleSampler2D(rng, a, b, c);
- } else if (dimension == THREE_D) {
- return new TriangleSampler3D(rng, a, b, c);
- } else if (dimension > THREE_D) {
- return new TriangleSamplerND(rng, a, b, c);
- }
- // Less than 2D
- throw new IllegalArgumentException(
- "Unsupported dimension: " + dimension);
- }
- }