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1   /*
2    * Licensed to the Apache Software Foundation (ASF) under one or more
3    * contributor license agreements.  See the NOTICE file distributed with
4    * this work for additional information regarding copyright ownership.
5    * The ASF licenses this file to You under the Apache License, Version 2.0
6    * (the "License"); you may not use this file except in compliance with
7    * the License.  You may obtain a copy of the License at
8    *
9    *      http://www.apache.org/licenses/LICENSE-2.0
10   *
11   * Unless required by applicable law or agreed to in writing, software
12   * distributed under the License is distributed on an "AS IS" BASIS,
13   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14   * See the License for the specific language governing permissions and
15   * limitations under the License.
16   */
17  
18  package org.apache.commons.codec.language.bm;
19  
20  import org.apache.commons.codec.EncoderException;
21  import org.apache.commons.codec.StringEncoder;
22  
23  /**
24   * Encodes strings into their Beider-Morse phonetic encoding.
25   * <p>
26   * Beider-Morse phonetic encodings are optimised for family names. However, they may be useful for a wide range
27   * of words.
28   * <p>
29   * This encoder is intentionally mutable to allow dynamic configuration through bean properties. As such, it
30   * is mutable, and may not be thread-safe. If you require a guaranteed thread-safe encoding then use
31   * {@link PhoneticEngine} directly.
32   * <p>
33   * <b>Encoding overview</b>
34   * <p>
35   * Beider-Morse phonetic encodings is a multi-step process. Firstly, a table of rules is consulted to guess what
36   * language the word comes from. For example, if it ends in "<code>ault</code>" then it infers that the word is French.
37   * Next, the word is translated into a phonetic representation using a language-specific phonetics table. Some
38   * runs of letters can be pronounced in multiple ways, and a single run of letters may be potentially broken up
39   * into phonemes at different places, so this stage results in a set of possible language-specific phonetic
40   * representations. Lastly, this language-specific phonetic representation is processed by a table of rules that
41   * re-writes it phonetically taking into account systematic pronunciation differences between languages, to move
42   * it towards a pan-indo-european phonetic representation. Again, sometimes there are multiple ways this could be
43   * done and sometimes things that can be pronounced in several ways in the source language have only one way to
44   * represent them in this average phonetic language, so the result is again a set of phonetic spellings.
45   * <p>
46   * Some names are treated as having multiple parts. This can be due to two things. Firstly, they may be hyphenated.
47   * In this case, each individual hyphenated word is encoded, and then these are combined end-to-end for the final
48   * encoding. Secondly, some names have standard prefixes, for example, "<code>Mac/Mc</code>" in Scottish (English)
49   * names. As sometimes it is ambiguous whether the prefix is intended or is an accident of the spelling, the word
50   * is encoded once with the prefix and once without it. The resulting encoding contains one and then the other result.
51   * <p>
52   * <b>Encoding format</b>
53   * <p>
54   * Individual phonetic spellings of an input word are represented in upper- and lower-case roman characters. Where
55   * there are multiple possible phonetic representations, these are joined with a pipe (<code>|</code>) character.
56   * If multiple hyphenated words where found, or if the word may contain a name prefix, each encoded word is placed
57   * in elipses and these blocks are then joined with hyphens. For example, "<code>d'ortley</code>" has a possible
58   * prefix. The form without prefix encodes to "<code>ortlaj|ortlej</code>", while the form with prefix encodes to
59   * "<code>dortlaj|dortlej</code>". Thus, the full, combined encoding is "{@code (ortlaj|ortlej)-(dortlaj|dortlej)}".
60   * <p>
61   * The encoded forms are often quite a bit longer than the input strings. This is because a single input may have many
62   * potential phonetic interpretations. For example, "<code>Renault</code>" encodes to
63   * "<code>rYnDlt|rYnalt|rYnult|rinDlt|rinalt|rinult</code>". The <code>APPROX</code> rules will tend to produce larger
64   * encodings as they consider a wider range of possible, approximate phonetic interpretations of the original word.
65   * Down-stream applications may wish to further process the encoding for indexing or lookup purposes, for example, by
66   * splitting on pipe (<code>|</code>) and indexing under each of these alternatives.
67   *
68   * @since 1.6
69   * @version $Id: BeiderMorseEncoder.html 891688 2013-12-24 20:49:46Z ggregory $
70   */
71  public class BeiderMorseEncoder implements StringEncoder {
72      // Implementation note: This class is a spring-friendly facade to PhoneticEngine. It allows read/write configuration
73      // of an immutable PhoneticEngine instance that will be delegated to for the actual encoding.
74  
75      // a cached object
76      private PhoneticEngine engine = new PhoneticEngine(NameType.GENERIC, RuleType.APPROX, true);
77  
78      @Override
79      public Object encode(final Object source) throws EncoderException {
80          if (!(source instanceof String)) {
81              throw new EncoderException("BeiderMorseEncoder encode parameter is not of type String");
82          }
83          return encode((String) source);
84      }
85  
86      @Override
87      public String encode(final String source) throws EncoderException {
88          if (source == null) {
89              return null;
90          }
91          return this.engine.encode(source);
92      }
93  
94      /**
95       * Gets the name type currently in operation.
96       *
97       * @return the NameType currently being used
98       */
99      public NameType getNameType() {
100         return this.engine.getNameType();
101     }
102 
103     /**
104      * Gets the rule type currently in operation.
105      *
106      * @return the RuleType currently being used
107      */
108     public RuleType getRuleType() {
109         return this.engine.getRuleType();
110     }
111 
112     /**
113      * Discovers if multiple possible encodings are concatenated.
114      *
115      * @return true if multiple encodings are concatenated, false if just the first one is returned
116      */
117     public boolean isConcat() {
118         return this.engine.isConcat();
119     }
120 
121     /**
122      * Sets how multiple possible phonetic encodings are combined.
123      *
124      * @param concat
125      *            true if multiple encodings are to be combined with a '|', false if just the first one is
126      *            to be considered
127      */
128     public void setConcat(final boolean concat) {
129         this.engine = new PhoneticEngine(this.engine.getNameType(),
130                                          this.engine.getRuleType(),
131                                          concat,
132                                          this.engine.getMaxPhonemes());
133     }
134 
135     /**
136      * Sets the type of name. Use {@link NameType#GENERIC} unless you specifically want phonetic encodings
137      * optimized for Ashkenazi or Sephardic Jewish family names.
138      *
139      * @param nameType
140      *            the NameType in use
141      */
142     public void setNameType(final NameType nameType) {
143         this.engine = new PhoneticEngine(nameType,
144                                          this.engine.getRuleType(),
145                                          this.engine.isConcat(),
146                                          this.engine.getMaxPhonemes());
147     }
148 
149     /**
150      * Sets the rule type to apply. This will widen or narrow the range of phonetic encodings considered.
151      *
152      * @param ruleType
153      *            {@link RuleType#APPROX} or {@link RuleType#EXACT} for approximate or exact phonetic matches
154      */
155     public void setRuleType(final RuleType ruleType) {
156         this.engine = new PhoneticEngine(this.engine.getNameType(),
157                                          ruleType,
158                                          this.engine.isConcat(),
159                                          this.engine.getMaxPhonemes());
160     }
161 
162     /**
163      * Sets the number of maximum of phonemes that shall be considered by the engine.
164      *
165      * @param maxPhonemes
166      *            the maximum number of phonemes returned by the engine
167      * @since 1.7
168      */
169     public void setMaxPhonemes(final int maxPhonemes) {
170         this.engine = new PhoneticEngine(this.engine.getNameType(),
171                                          this.engine.getRuleType(),
172                                          this.engine.isConcat(),
173                                          maxPhonemes);
174     }
175 
176 }