fromPointAndDirection(Vector1D, Vector1D, Precision.DoubleEquivalence) | | 100% | | 100% | 0 | 3 | 0 | 4 | 0 | 1 |
createPositiveFacing(double, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
createNegativeFacing(double, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
fromPointAndDirection(Vector1D, boolean, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
createPositiveFacing(Vector1D, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
createNegativeFacing(Vector1D, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |
fromLocationAndDirection(double, boolean, Precision.DoubleEquivalence) | | 100% | | n/a | 0 | 1 | 0 | 1 | 0 | 1 |