1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * http://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 package org.apache.commons.geometry.euclidean.threed.line; 18 19 import java.util.List; 20 21 /** Interface for objects that support linecast operations in Euclidean 3D space. 22 * 23 * <p> 24 * Linecasting is a process that takes a line or line convex subset and intersects it with 25 * the boundaries of a region. This is similar to 26 * <a href="https://en.wikipedia.org/wiki/Ray_casting">raycasting</a> used 27 * for collision detection with the exception that the intersecting element can be a 28 * line or line convex subset and not just a ray. 29 * </p> 30 */ 31 public interface Linecastable3D { 32 33 /** Intersect the given line against the boundaries in this instance, returning a 34 * list of all intersections in order of increasing distance along the line. An empty 35 * list is returned if no intersections are discovered. 36 * @param line line the line to intersect 37 * @return a list of computed intersections in order of increasing distance 38 * along the line 39 */ 40 default List<LinecastPoint3D> linecast(final Line3D line) { 41 return linecast(line.span()); 42 } 43 44 /** Intersect the given line convex subset against the boundaries in this instance, returning 45 * a list of all intersections in order of increasing distance along the line. An empty list is 46 * returned if no intersections are discovered. 47 * @param subset line subset to intersect 48 * @return a list of computed intersections in order of increasing distance 49 * along the line 50 */ 51 List<LinecastPoint3D> linecast(LineConvexSubset3D subset); 52 53 /** Intersect the given line against the boundaries in this instance, returning the first 54 * intersection found when traveling in the direction of the line from infinity. 55 * @param line the line to intersect 56 * @return the first intersection found or null if no intersection 57 * is found 58 */ 59 default LinecastPoint3D linecastFirst(final Line3D line) { 60 return linecastFirst(line.span()); 61 } 62 63 /** Intersect the given line convex subset against the boundaries in this instance, returning 64 * the first intersection found when traveling in the direction of the line subset from its 65 * start point. 66 * @param subset line subset to intersect 67 * @return the first intersection found or null if no intersection 68 * is found 69 */ 70 LinecastPoint3D linecastFirst(LineConvexSubset3D subset); 71 }