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1   /*
2    * Licensed to the Apache Software Foundation (ASF) under one or more
3    * contributor license agreements.  See the NOTICE file distributed with
4    * this work for additional information regarding copyright ownership.
5    * The ASF licenses this file to You under the Apache License, Version 2.0
6    * (the "License"); you may not use this file except in compliance with
7    * the License.  You may obtain a copy of the License at
8    *
9    *      http://www.apache.org/licenses/LICENSE-2.0
10   *
11   * Unless required by applicable law or agreed to in writing, software
12   * distributed under the License is distributed on an "AS IS" BASIS,
13   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14   * See the License for the specific language governing permissions and
15   * limitations under the License.
16   */
17  package org.apache.commons.geometry.io.euclidean.threed.stl;
18  
19  import java.util.List;
20  
21  import org.apache.commons.geometry.euclidean.threed.Vector3D;
22  import org.apache.commons.geometry.io.euclidean.threed.SimpleFacetDefinition;
23  
24  /** Facet definition class that provides access to the 2-byte attribute value
25   * stored with each triangle in the binary STL format.
26   */
27  public class BinaryStlFacetDefinition extends SimpleFacetDefinition {
28  
29      /** Attribute value for the facet (2 bytes). */
30      private final int attributeValue;
31  
32      /** Construct a new instance.
33       * @param vertices facet vertices
34       * @param normal facet normal
35       * @param attributeValue 2-byte attribute value
36       */
37      public BinaryStlFacetDefinition(final List<Vector3D> vertices, final Vector3D normal,
38              final int attributeValue) {
39          super(vertices, normal);
40          this.attributeValue = attributeValue;
41      }
42  
43      /** Get the 2-byte attribute value (known as the "attribute byte count") stored at the end of the STL
44       * facet definition binary representation. This value is typically set to zero but non-standard implementations
45       * may choose to store other values here.
46       *
47       * <p>The bytes are stored with the first byte in the upper portion (bits 8-15) of the int and the second byte
48       * in the lower portion (bits 0-7).</p>
49       * @return 2-byte attribute value for the facet
50       */
51      public int getAttributeValue() {
52          return attributeValue;
53      }
54  }