1 /*
2 * Licensed to the Apache Software Foundation (ASF) under one or more
3 * contributor license agreements. See the NOTICE file distributed with
4 * this work for additional information regarding copyright ownership.
5 * The ASF licenses this file to You under the Apache License, Version 2.0
6 * (the "License"); you may not use this file except in compliance with
7 * the License. You may obtain a copy of the License at
8 *
9 * https://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 */
17 package org.apache.commons.lang3;
18
19 import java.util.Objects;
20 import java.util.Random;
21
22 /**
23 * Generates random integers of specific bit length.
24 *
25 * <p>
26 * It is more efficient than calling Random.nextInt(1 << nbBits). It uses a cache of cacheSize random bytes that it replenishes when it gets empty. This is
27 * especially beneficial for SecureRandom Drbg implementations, which incur a constant cost at each randomness generation.
28 * </p>
29 *
30 * <p>
31 * Used internally by RandomStringUtils.
32 * </p>
33 *
34 * <p>
35 * #NotThreadSafe#
36 * </p>
37 */
38 final class CachedRandomBits {
39
40 /**
41 * The maximum size of the cache.
42 *
43 * <p>
44 * This is to prevent the possibility of overflow in the {@code if (bitIndex >> 3 >= cache.length)} in the {@link #nextBits(int)} method.
45 * </p>
46 */
47 private static final int MAX_CACHE_SIZE = Integer.MAX_VALUE >> 3;
48
49 /** Maximum number of bits that can be generated (size of an int) */
50 private static final int MAX_BITS = 32;
51
52 /** Mask to extract the bit offset within a byte (0-7) */
53 private static final int BIT_INDEX_MASK = 0x7;
54
55 /** Number of bits in a byte */
56 private static final int BITS_PER_BYTE = 8;
57 private final Random random;
58 private final byte[] cache;
59 /**
60 * Index of the next bit in the cache to be used.
61 *
62 * <ul>
63 * <li>bitIndex=0 means the cache is fully random and none of the bits have been used yet.</li>
64 * <li>bitIndex=1 means that only the LSB of cache[0] has been used and all other bits can be used.</li>
65 * <li>bitIndex=8 means that only the 8 bits of cache[0] has been used.</li>
66 * </ul>
67 */
68 private int bitIndex;
69 /**
70 * Creates a new instance.
71 *
72 * @param cacheSize number of bytes cached (only affects performance)
73 * @param random random source
74 */
75 CachedRandomBits(final int cacheSize, final Random random) {
76 if (cacheSize <= 0) {
77 throw new IllegalArgumentException("cacheSize must be positive");
78 }
79 this.cache = cacheSize <= MAX_CACHE_SIZE ? new byte[cacheSize] : new byte[MAX_CACHE_SIZE];
80 this.random = Objects.requireNonNull(random, "random");
81 this.random.nextBytes(this.cache);
82 this.bitIndex = 0;
83 }
84
85 /**
86 * Generates a random integer with the specified number of bits.
87 *
88 * <p>This method efficiently generates random bits by using a byte cache and bit manipulation:
89 * <ul>
90 * <li>Uses a byte array cache to avoid frequent calls to the underlying random number generator</li>
91 * <li>Extracts bits from each byte using bit shifting and masking</li>
92 * <li>Handles partial bytes to avoid wasting random bits</li>
93 * <li>Accumulates bits until the requested number is reached</li>
94 * </ul>
95 * </p>
96 *
97 * @param bits number of bits to generate, MUST be between 1 and 32 (inclusive)
98 * @return random integer containing exactly the requested number of random bits
99 * @throws IllegalArgumentException if bits is not between 1 and 32
100 */
101 public int nextBits(final int bits) {
102 if (bits > MAX_BITS || bits <= 0) {
103 throw new IllegalArgumentException("number of bits must be between 1 and " + MAX_BITS);
104 }
105 int result = 0;
106 int generatedBits = 0; // number of generated bits up to now
107 while (generatedBits < bits) {
108 // Check if we need to refill the cache
109 // Convert bitIndex to byte index by dividing by 8 (right shift by 3)
110 if (bitIndex >> 3 >= cache.length) {
111 // We exhausted the number of bits in the cache
112 // This should only happen if the bitIndex is exactly matching the cache length
113 assert bitIndex == cache.length * BITS_PER_BYTE;
114 random.nextBytes(cache);
115 bitIndex = 0;
116 }
117 // Calculate how many bits we can extract from the current byte
118 // 1. Get current position within byte (0-7) using bitIndex & 0x7
119 // 2. Calculate remaining bits in byte: 8 - (position within byte)
120 // 3. Take minimum of remaining bits in byte and bits still needed
121 final int generatedBitsInIteration = Math.min(
122 BITS_PER_BYTE - (bitIndex & BIT_INDEX_MASK),
123 bits - generatedBits);
124 // Shift existing result left to make room for new bits
125 result = result << generatedBitsInIteration;
126 // Extract and append new bits:
127 // 1. Get byte from cache (bitIndex >> 3 converts bit index to byte index)
128 // 2. Shift right by bit position within byte (bitIndex & 0x7)
129 // 3. Mask to keep only the bits we want ((1 << generatedBitsInIteration) - 1)
130 result |= cache[bitIndex >> 3] >> (bitIndex & BIT_INDEX_MASK) & ((1 << generatedBitsInIteration) - 1);
131 // Update counters
132 generatedBits += generatedBitsInIteration;
133 bitIndex += generatedBitsInIteration;
134 }
135 return result;
136 }
137 }