1 /* 2 * Licensed to the Apache Software Foundation (ASF) under one or more 3 * contributor license agreements. See the NOTICE file distributed with 4 * this work for additional information regarding copyright ownership. 5 * The ASF licenses this file to You under the Apache License, Version 2.0 6 * (the "License"); you may not use this file except in compliance with 7 * the License. You may obtain a copy of the License at 8 * 9 * https://www.apache.org/licenses/LICENSE-2.0 10 * 11 * Unless required by applicable law or agreed to in writing, software 12 * distributed under the License is distributed on an "AS IS" BASIS, 13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 * See the License for the specific language governing permissions and 15 * limitations under the License. 16 */ 17 package org.apache.commons.lang3; 18 19 import java.util.Objects; 20 import java.util.Random; 21 22 /** 23 * Generates random integers of specific bit length. 24 * 25 * <p> 26 * It is more efficient than calling Random.nextInt(1 << nbBits). It uses a cache of cacheSize random bytes that it replenishes when it gets empty. This is 27 * especially beneficial for SecureRandom Drbg implementations, which incur a constant cost at each randomness generation. 28 * </p> 29 * 30 * <p> 31 * Used internally by RandomStringUtils. 32 * </p> 33 * 34 * <p> 35 * #NotThreadSafe# 36 * </p> 37 */ 38 final class CachedRandomBits { 39 40 /** 41 * The maximum size of the cache. 42 * 43 * <p> 44 * This is to prevent the possibility of overflow in the {@code if (bitIndex >> 3 >= cache.length)} in the {@link #nextBits(int)} method. 45 * </p> 46 */ 47 private static final int MAX_CACHE_SIZE = Integer.MAX_VALUE >> 3; 48 49 /** Maximum number of bits that can be generated (size of an int) */ 50 private static final int MAX_BITS = 32; 51 52 /** Mask to extract the bit offset within a byte (0-7) */ 53 private static final int BIT_INDEX_MASK = 0x7; 54 55 /** Number of bits in a byte */ 56 private static final int BITS_PER_BYTE = 8; 57 private final Random random; 58 private final byte[] cache; 59 /** 60 * Index of the next bit in the cache to be used. 61 * 62 * <ul> 63 * <li>bitIndex=0 means the cache is fully random and none of the bits have been used yet.</li> 64 * <li>bitIndex=1 means that only the LSB of cache[0] has been used and all other bits can be used.</li> 65 * <li>bitIndex=8 means that only the 8 bits of cache[0] has been used.</li> 66 * </ul> 67 */ 68 private int bitIndex; 69 /** 70 * Creates a new instance. 71 * 72 * @param cacheSize number of bytes cached (only affects performance) 73 * @param random random source 74 */ 75 CachedRandomBits(final int cacheSize, final Random random) { 76 if (cacheSize <= 0) { 77 throw new IllegalArgumentException("cacheSize must be positive"); 78 } 79 this.cache = cacheSize <= MAX_CACHE_SIZE ? new byte[cacheSize] : new byte[MAX_CACHE_SIZE]; 80 this.random = Objects.requireNonNull(random, "random"); 81 this.random.nextBytes(this.cache); 82 this.bitIndex = 0; 83 } 84 85 /** 86 * Generates a random integer with the specified number of bits. 87 * 88 * <p>This method efficiently generates random bits by using a byte cache and bit manipulation: 89 * <ul> 90 * <li>Uses a byte array cache to avoid frequent calls to the underlying random number generator</li> 91 * <li>Extracts bits from each byte using bit shifting and masking</li> 92 * <li>Handles partial bytes to avoid wasting random bits</li> 93 * <li>Accumulates bits until the requested number is reached</li> 94 * </ul> 95 * </p> 96 * 97 * @param bits number of bits to generate, MUST be between 1 and 32 (inclusive) 98 * @return random integer containing exactly the requested number of random bits 99 * @throws IllegalArgumentException if bits is not between 1 and 32 100 */ 101 public int nextBits(final int bits) { 102 if (bits > MAX_BITS || bits <= 0) { 103 throw new IllegalArgumentException("number of bits must be between 1 and " + MAX_BITS); 104 } 105 int result = 0; 106 int generatedBits = 0; // number of generated bits up to now 107 while (generatedBits < bits) { 108 // Check if we need to refill the cache 109 // Convert bitIndex to byte index by dividing by 8 (right shift by 3) 110 if (bitIndex >> 3 >= cache.length) { 111 // We exhausted the number of bits in the cache 112 // This should only happen if the bitIndex is exactly matching the cache length 113 assert bitIndex == cache.length * BITS_PER_BYTE; 114 random.nextBytes(cache); 115 bitIndex = 0; 116 } 117 // Calculate how many bits we can extract from the current byte 118 // 1. Get current position within byte (0-7) using bitIndex & 0x7 119 // 2. Calculate remaining bits in byte: 8 - (position within byte) 120 // 3. Take minimum of remaining bits in byte and bits still needed 121 final int generatedBitsInIteration = Math.min( 122 BITS_PER_BYTE - (bitIndex & BIT_INDEX_MASK), 123 bits - generatedBits); 124 // Shift existing result left to make room for new bits 125 result = result << generatedBitsInIteration; 126 // Extract and append new bits: 127 // 1. Get byte from cache (bitIndex >> 3 converts bit index to byte index) 128 // 2. Shift right by bit position within byte (bitIndex & 0x7) 129 // 3. Mask to keep only the bits we want ((1 << generatedBitsInIteration) - 1) 130 result |= cache[bitIndex >> 3] >> (bitIndex & BIT_INDEX_MASK) & ((1 << generatedBitsInIteration) - 1); 131 // Update counters 132 generatedBits += generatedBitsInIteration; 133 bitIndex += generatedBitsInIteration; 134 } 135 return result; 136 } 137 }